Immersive and Ubiquitous Technologies
The University of Glasgow is world-leading in its examination of how immersive (XR: VR/AR/MR) and ubiquitous (wearables, everyday sensing) technologies shape human experience—technically, socially, and ethically. From Extended Reality (VR/AR/MR), to AI-enabled “smart” wearables, to the personal and distributed multimodal sensing and multimodal models that underpin these technologies, we examine these technologies across a number of pillars:
- Multimodal Interaction Techniques – designing and evaluating novel interactions and experiences leveraging haptics, audio, gaze, gestures, thermal and olfactory feedback and more, advancing usability, performance, accessibility and ergonomics;
- Social Signals, Interactions and Identity – understanding how people co-experience and communicate in virtual and mixed reality environments, and what frictions/tensions exist;
- Emergent Harms & Safety – mapping, assessing, and mitigating emergent threats around privacy, security, harassment, and deceptive design so we can make everyday sensing, wearables, and immersive platforms safe and privacy-respecting, especially for vulnerable groups such as bystanders and child users.
- Seamful design – Understanding how the infrastructure of ubiquitous systems shapes legibility/agency in system use, and how to leverage or appropriate seams - infrastructural gaps, problems or errors - to support interaction design.
- Across all pillars, we move from foundational concepts to deployable systems, progressing through TRLs with partners in academia, public sector and industry to maximise real‑world impact.
Project Highlights
Project AUGSOC – Bringing the Augmented Society to Reality
AUGSOC (2024–2029) investigates how everyday AR will reshape perception, resilience and rights—balancing social benefits with risks such as privacy loss and information manipulation. ERC Starter Grant, chosen by ERC and funded by the UKRI Horizon Guarantee.
PI: Dr Mark McGill; team includes: Dr Graham Wilson, Dr Joseph O’Hagan, and Prof Mohamed Khamis. https://augsoc-project.org/
FUSION — Future Social Interaction in XR
FUSION (2024–2029) will close the “present–future gap” in social XR by capturing, modelling, and fusing social signals (voice, gesture, proxemics, gaze) across virtual and physical spaces to stabilise hybrid interactions (e.g., subtle repositioning for better group formations, eyeline adjustment for eye contact, and audio steering to focus attention). ERC Consolidator Grant, chosen by ERC and funded by the UKRI Horizon Guarantee.
PI: Prof. Julie R. Williamson. https://juliericowilliamson.com/blog
VR‑CLiCs — Child Local Clinics for Safety in Social VR
VR‑CLiCs — Child Local Clinics for Safety in Social VR (2025–2026)
Funded by REPHRAIN, these projects address child safety in social virtual worlds by mapping threats, developing child-centred moderation tools, and running community clinics to help young people recognise and manage safety, privacy, and harm risks on social VR platforms.
PI: Prof. Mohamed Khamis.