Storytelling and immersive technologies connect us to our past
Published: 1 November 2019
H2020 EMOTIVE Public Demo Event held at the Hunterian Museum
The way people lived their lives hundreds of years ago was brought to life at a unique event held at the Hunterian Museum at the University of Glasgow on Wednesday, 30 October 2019.
Exploring the past through technologies of the future, UofG and @emotive_eu are using VR and Augmented Reality to bring history to life today @Hunterian. Immersive experiences allow users to imagine what life was like hundreds of years ago https://t.co/UsRWQNC2NF pic.twitter.com/qjlxOqXzDM— University of Glasgow (@UofGlasgow) October 30, 2019
Academics and specialists from cultural and creative industries came together to showcase the tools and experiences they have created at the final public demonstration of the EMOTIVE project.
Funded through the European Union’s Horizon 2020 programme, the EMOTIVE project allows users to imagine what life might have been like hundreds of years ago through the power of Virtual Reality/Augmented Reality technology and digital storytelling.
EMOTIVE aims to develop emotional experiences for visitors at cultural heritage sites, in particular the UNESCO World Heritage sites of the Antonine Wall and the related Roman Frontier display at The Hunterian in Glasgow and the Neolithic site of Çatalhöyük in Turkey.
Experts in digital cultural heritage from the College of Arts at the University of Glasgow have been working over the past three years with industry and research partners from across Europe (Greece, Italy, France, Ireland, and the University of York in the UK) to design powerful and emotionally engaging cultural experiences that resonate with people’s lives today.
The EMOTIVE project team has created experiences which can be used both on-site at the Hunterian Antonine Wall gallery, as well as online by integrating the Museum’s objects and 360° panoramas of the gallery space. This virtual version of the experience has the potential to be used remotely by primary and secondary teachers to bring culture and history to life in the classroom by using technology to give a glimpse into how life may have been for our ancestors.
The EMOTIVE experiences designed for The Hunterian are centred around Roman history in Scotland - or Caledonia as it was known at that time. One EMOTIVE experience tells the story of a Roman centurion soldier and another of a local slave girl whose lives were shaped by their interactions with locals that lived along the Antonine Wall that ran across the Central belt of Scotland.
The dramatic and imaginative development of these characters’ stories is underpinned by historical and archaeological research and weaves in the ancient artefacts discovered from that time period.
However, creative and innovative use of VR/AR technologies in EMOTIVE allows visitors to the museum to not only immerse themselves in this history, but also discuss with one another issues of identity and what makes us who we are, both in the past and today.
The EMOTIVE demonstrations show how technology can be used to curate our heritage and culture in an era of social media and digitisation- and brings history to life for people of all ages and backgrounds.
Maria Economou, Professor in Digital Cultural Heritage and Hunterian Curator at the University of Glasgow, said: “The EMOTIVE project has been very successful at demonstrating how digital technology, when used thoughtfully, can bring down barriers in engaging with our heritage and culture. Immersive technologies can be truly impactful when combined with storytelling and social interaction to encourage discussion amongst users.
“Cross-border collaboration on the EMOTIVE project would have been impossible without European Union funding and I think that EMOTIVE has shown how working with international partners can create an exciting, new and unique approach to accessing and enjoying heritage and history.”
Dr Sara Perry, representing the EMOTIVE user experience design team from the University of York, said: "EMOTIVE has opened our eyes to how we can use the distant past as the springboard for deep discussions about the present and future. Traditionally we've relied almost entirely on illustration, writing and up-to-the-minute visualisation technologies to help us create compelling visions of prehistory.
“But what EMOTIVE has done is flip the model around, demonstrating that these technologies can be used as facilitators of human-to-human conversations about the past, leading to complex understandings of who we are today and how we choose to act upon the world in years to come.”
The EMOTIVE demo event was supported by the newly-created Glasgow Digital Cultural Heritage Network, one of the University of Glasgow’s ‘Arts Labs’, and provided an excellent opportunity not only to see the results of innovative digital heritage research, but also for experts from across the globe to share ideas on the future of digital interpretation.
First published: 1 November 2019