Dr Matthew Barr

  • Lecturer - Graduate Level Apprenticeship Programme (Computing Science)

Research interests

  • Learning and Teaching
  • Student Employability
  • Graduate Attributes
  • Game Studies
  • Game-based Learning

Grants

  • Creative Scotland/ESRC Impact Acceleration: Data provision on the Games Industry in Scotland
  • ESRC Impact Acceleration: Business Model Change for Games Development Businesses
  • ESRC Impact Acceleration: Game Think 2.0
  • RCUK Digital Economy/Communities and Culture Network+: Games for Communication
  • AHRC Social Media Knowledge Exchange Scholarship, University of Cambridge Digital Humanities Network (CDHN) and the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH): WikiGeeks - Gaming and Collaborative Learning
  • New Initiatives Fund, University of Glasgow: Video Games & Learning Symposium
  • The William Lind Foundation: Scotland's Video Game Industry
  • New Initiatives Fund, University of Glasgow: Press Start journal launch

I have also secured a number of smaller grants to support my research, including a College of Arts Graduate School Research Support Award and School of Humanities Research Incentivisation Funding.

Supervision

  • Copeland, Alicia
    Creating Worlds with Words - How Language is Used in Fantasy Roleplaying Games to Create Immersive Environments

Teaching

Additional information

Current roles

Previous roles

  • Adviser of Studies
  • College of Arts Library Committee
  • College of Arts Ethics Committee
  • Elected Member of Senate
  • School of Humanities Athena SWAN Self-Assessment Team

Invited Talks

Invited talks include British DiGRA (keynote), the European Trade Union Institute, University of Toronto, Staffordshire University, University of Bath, Abertay University, Bournemouth University, and University of Plymouth.

Reviewing

I have previously acted as reviewer for: funding bodies including the European Commission (as Expert Evaluator and Monitor), the Economic and Social Research Council (ESRC), and the Higher Education Academy (HEA); journals including the British Journal of Educational Technology, Higher Education, the International Journal of Human-Computer Studies, the Journal of Virtual Worlds Research, Computers and the History of Art (CHArt), Research in Learning Technology, Computers in Human Behavior, Computers & Education, the Journal of Gaming & Virtual Worlds, and Games & Culture; conferences including the Foundations of Digital Games (FDG), DiGRA, and the ACM Technical Symposium on Computer Science Education (SIGCSE); and publishers including Palgrave and SAGE.

Media

Publications

List by: Type | Date

Jump to: 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2008
Number of items: 30.

2018

Barr, M. (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.

Rolinska, A., Swingler, M., Cleland Woods, H. and Barr, M. (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi:10.1016/j.chb.2017.11.030)

Barr, M. (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018. (Accepted for Publication)

2017

Barr, M. (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology, 25, 1982.

Todorova, E. and Barr, M. (2017) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, 28-29 Mar 2018. (Unpublished)

Barr, M. (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi:10.1016/j.compedu.2017.05.016)

Gow, A. and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.

2016

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M. , Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C. and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.

Barr, M. , Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

2015

Barr, M. (2015) Games for communication final report. Working Papers of the Communities & Culture Network+, 6,

2014

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi:10.1504/IJSMILE.2014.063385)

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Bachell, A. and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi:10.2218/ijdc.v9i2.294)

2013

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

2012

McCutcheon, V. , Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi:10.3828/sj.2012.21)

2011

Compton, A., Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

2010

Barr, M. , Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Aitken, B., Barr, M. , Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

2008

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)

This list was generated on Thu Dec 13 08:36:02 2018 GMT.
Number of items: 31.

Articles

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi:10.1016/j.chb.2017.11.030)

Barr, M. (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology, 25, 1982.

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi:10.1016/j.compedu.2017.05.016)

Barr, M. (2015) Games for communication final report. Working Papers of the Communities & Culture Network+, 6,

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi:10.1504/IJSMILE.2014.063385)

Bachell, A. and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi:10.2218/ijdc.v9i2.294)

Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi:10.3828/sj.2012.21)

Barr, M. , Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Book Sections

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Research Reports or Papers

McCutcheon, V. , Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Conference or Workshop Item

Barr, M. (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.

Rolinska, A., Swingler, M., Cleland Woods, H. and Barr, M. (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.

Barr, M. (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018. (Accepted for Publication)

Todorova, E. and Barr, M. (2017) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, 28-29 Mar 2018. (Unpublished)

Barr, M. (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.

Gow, A. and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.

Barr, M. , Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C. and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.

Conference Proceedings

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M. , Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Compton, A., Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

Aitken, B., Barr, M. , Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)

Key Findings

McCutcheon, V. , Barr, M. and McHugh, A. Engage Project: Key Findings. [Key Findings]

This list was generated on Thu Dec 13 08:36:02 2018 GMT.