Dr Matthew Barr

  • Senior Lecturer (Computing Science)

telephone: 01413303016
email: Matthew.Barr@glasgow.ac.uk

Sir Alwyn Williams Building, F113 Lilybank Gardens, University of Glasgow, Glasgow G12 8RZ

Import to contacts

ORCID iDhttps://orcid.org/0000-0002-5147-0673

Biography

Dr Matthew Barr is a Senior Lecturer at the University of Glasgow. He is head of the Education and Practice (EAP) section in the School of Computing Science, where he leads the Graduate Apprenticeship in Software Engineering programme and chairs the School's Industry Advisory Board. Matt is also co-director of the University’s Games and Gaming Lab, a Senior Fellow in Recognising Excellence in Teaching (RET), and a member of the University’s Teaching Excellence Network. He previously convened the University’s first game studies course and founded the international student game studies journal, Press Start. He was appointed Director of Education for SICSA (the Scottish Informatics & Computer Science Alliance) in 2021, and is a founding editor of the journal, Open Scholarship of Teaching and Learning.

Matt is the founder of the Ada Scotland Festival, which aims to improve gender balance in Computing Science education across Scotland. He also champions inclusion and diversity through his membership of several Scotland-wide groups, including the Scottish Apprenticeship Advisory Board Equalities Group, and the Scottish Government’s Digital Economy Skills Group and National Digital Ethics Expert Group. He is also involved in related work through Skills Development Scotland, including the Tackling the Technology Gender Gap Together (TTGGT) workstream, the Neurodiversity Steering Group, and the Women into Tech Steering Group. Matt previously served as Vice Chair of British DiGRA (the Digital Games Research Association) and as a Trustee and Director of the Scottish Game Developers Association. Until 2022, Matt was a member of the BAFTA Scotland Committee, where he acted as the Games Jury Chair.

Matt’s games research, which has attracted significant media attention, examines how video games may be used to develop skills and competencies such as critical thinking, adaptability, and communication skills. This work received the Association for Learning Technology’s inaugural Research Project of the Year award in 2018 and forms the basis of his book, Graduate Skills and Game-Based Learning, published with Palgrave in 2019.

Graduate Skills and Game-Based Learning

Research interests

  • Equality, diversity, and inclusion in higher education
  • Learning and Teaching
  • Work-based Learning
  • Student Employability
  • Graduate Attributes and Meta-skills
  • Game-based Learning

Publications

List by: Type | Date

Jump to: 2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2008
Number of items: 76.

2024

Barr, M. , Andrei, O. , Morrison, A. and Nabi, S. W. (2024) The Development of Students' Professional Competencies on a Work-Based Software Engineering Program. In: 55th ACM Technical Symposium on Computer Science Education (SIGCSE TS), Portland, OR, USA, 20-23 March 2024, pp. 81-87. ISBN 9798400704239 (doi: 10.1145/3626252.3630944)

2023

Almuadi, M. and Barr, M. (2023) Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality. In: Peer Review, Peer Assessment, and Self Assessment in Education, 9th International Workshop (PRASAE 2023), Sydney, Australia, 26 -28 November 2023, (Accepted for Publication)

Smith, S., Fabian, K., Taylor-Smith, E., Barr, M. , Berg, T., Bratton, A., Kolberg, M., Paterson, J. and Zarb, M. (2023) ‘They gave me an opportunity, and I took it’: motivations and concerns of adult apprentices. Journal of Vocational Education and Training, (doi: 10.1080/13636820.2023.2255576) (Early Online Publication)

Barr, M. (2023) How to Learn a New Language: A Novel Introductory Programming Course. In: 7th Conference on Computing Education Practice, Durham, UK, 06 Jan 2023, pp. 9-12. ISBN 9781450398213 (doi: 10.1145/3573260.3573263)

Barr, M. , Andrei, O. and Kallia, M. (2023) Widening access to higher education through degree-level apprenticeships in software engineering. In: IEEE ASEE Frontiers in Education Conference (FIE 2023), College Station, Texas, 18–21 October 2023, ISBN 9798350336429 (doi: 10.1109/FIE58773.2023.10343199)

de Vero, I. and Barr, M. (2023) A historical text-based game designed to develop critical thinking skills. International Journal of Game-Based Learning, 13(1), 38. (doi: 10.4018/IJGBL.323138)

2022

Grande, V., Kinnunen, P., Peters, A.-K., Barr, M. , Cajander, Å., Daniels, M., Lewis, A. N., Sabin, M., Sánchez-Peña, M. and Thota, N. (2022) Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies. In: 2022 Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR '22), Dublin, Ireland, 8-13 July 2022, pp. 37-63. ISBN 9798400700101 (doi: 10.1145/3571785.3574122)

Barr, M. and Nabi, S. W. (2022) The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi: 10.1109/FIE56618.2022.9962611)

Barr, M. , Somerville, D. and Dziallas, S. (2022) How the First Year of a Work-based Degree in Software Engineering Prepares Students for Industry. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi: 10.1109/FIE56618.2022.9962449)

Digital Ethics Expert Group, (2022) Building Trust in the Digital Era: Achieving Scotland’s Aspirations as an Ethical Digital Nation. Technical Report. The Scottish Government, Edinburgh, Scotland.

Barr, M. and Kallia, M. (2022) Why students drop computing science: using models of motivation to understand student attrition and retention. In: Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research (Koli 22), Koli, Finland, 17-20 November 2022, p. 17. ISBN 9781450396165 (doi: 10.1145/3564721.3564733)

Mullen, H. , Barr, M. , Watson, L., Hruskova, M. and Naborowski, C. (2022) The Scottish Games Ecosystem. Scottish Games Week - Industry Conference, Dundee, UK, 27-28 Oct 2022.

Mullen, H. , Barr, M. , Watson, L., Hruskova, M. and Naborowski, C. (2022) The Scottish Games Ecosystem. Scottish Games Week - Scottish Parliament Session on Videogames, Edinburgh, UK, 25 Oct 2022.

Taylor-Smith, E., Shankland, C., Smith, S. and Barr, M. (2022) Mobilising More Women into Computing. 2022 SRHE International Research Conference: Mobilities in Higher Education, Online, 5-9 December 2022.

Taylor-Smith, E., Barnett, C., Smith, S., Barr, M. and Shankland, C. (2022) Participant-centred planning Framework for effective gender balance activities in tech. In: United Kingdom and Ireland Computing Education Research (UKICER 2022), Dublin, Ireland, 1-2 Sept 2022, pp. 1-7. ISBN 9781450397421 (doi: 10.1145/3555009.3555016)

Grande, V., Kinnunen, P., Barr, M. , Cajander, Å., Daniels, M., Lewis, A. N., Sánchez-Peña, M. and Thota, N. (2022) Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education. In: 27th ACM Conference on on Innovation and Technology in Computer Science, Dublin, Ireland, 8-13 July 2022, pp. 566-567. ISBN 9781450392006 (doi: 10.1145/3502717.3532170)

Offord, M. , Honeychurch, S. , Quinn, N. , Barr, M. and Mullen, H. (2022) The escape room: using a simple text-based game to promote business undergraduates’ digital self reliance. Journal of Learning Development in Higher Education, 23, (doi: 10.47408/jldhe.vi23.855)

Barr, M. and Copeland-Stewart, A. (2022) Playing video games during the COVID-19 pandemic and effects on players’ well-being. Games and Culture, 17(1), pp. 122-139. (doi: 10.1177/15554120211017036)

Mullen, H. , Barr, M. , Watson, L., Mason, C. , Hruskova, M. and Naborowski, C. (2022) Scotland’s Games Ecosystem: The State of Play: Challenges and Opportunities. Other. University of Glasgow, Glasgow.

Peacock, T. N. , Barr, M. , Glasgow University Minecraft Society, and Ellisland Trust, (2022) Minecraft Ellisland. [Website]

2021

Dziallas, S., Fincher, S., Barr, M. and Cutts, Q. (2021) Learning in Context: a First Look at a Graduate Apprenticeship. In: 21st Koli Calling International Conference on Computing Education Research, 18-21 Nov 2021, p. 19. ISBN 9781450384889 (doi: 10.1145/3488042.3490020)

Swedlund, K. and Barr, M. (2021) The Gilmorehill Mystery: A Location-based Game for Campus Exploration. In: 20th IFIP International Conference on Entertainment Computing, Coimbra, Portugal, 02-05 Nov 2021, pp. 236-251. ISBN 9783030893934 (doi: 10.1007/978-3-030-89394-1_18)

Phichai, P. , Williamson, J. R. and Barr, M. (2021) Alternative Design For Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies - VR, Tangible, and Gesture? In: 7th International Conference of the Immersive Learning Research Network (iLRN 2021), 17 May 2021 - 10 June 2021, ISBN 9781665430500 (doi: 10.23919/iLRN52045.2021.9459414)

Smith, S., Taylor-Smith, E., Fabian, K., Zarb, M., Paterson, J., Barr, M. and Berg, T. (2021) A multi-institutional exploration of the social mobility potential of degree apprenticeships. Journal of Education and Work, 34(4), pp. 488-503. (doi: 10.1080/13639080.2021.1946494)

Miller, A. , Barr, M. , Kavanagh, W. , Valkov, I. and Purchase, H. C. (2021) Breakout group allocation schedules and the social golfer problem with adjacent group sizes. Symmetry, 13(1), 13. (doi: 10.3390/sym13010013)

Honeychurch, S. , Offord, M. , Quinn, N. , Barr, M. and Mullen, H. (2021) The Co-Creation of a Digital Escape Room Designed to Develop Students’ Digital Confidence. SocMedHE21, 14 Dec 2021.

Tasler, N. , Barr, M. and Dale, V. (2021) Editorial: The inaugural issue. Open Scholarship of Teaching and Learning, 1(1), i.

Taylor-Smith, E., Barnett, C., Smith, S., Barr, M. and Shankland, C. (2021) Gender Imbalance in Digital Technology - Final Report. Project Report. Skills Development Scotland. (Accepted for Publication)

2020

Barr, M. (2020) The force is strong with this one (but not that one): what makes a successful Star Wars video game adaptation? Arts, 9(4), 131. (doi: 10.3390/arts9040131)

Smith, S., Taylor-Smith, E., Fabian, K., Barr, M. , Berg, T., Cutting, D., Paterson, J., Young, T. and Zarb, M. (2020) Computing Degree Apprenticeships: An Opportunity to Address Gender Imbalance in the IT Sector? In: 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 Oct 2020, ISBN 9781728189611 (doi: 10.1109/FIE44824.2020.9274144)

Barr, M. and Tasler, N. (2020) SoTLcast Podcast: SoTL and Gamebased Learning. [Audio]

Hutton, M.-A. and Barr, M. (2020) Introduction: a literary studies/games studies conversation. Games and Culture, 15(7), pp. 751-756. (doi: 10.1177/1555412019884461)

Barr, M. , Nabi, S. W. and Somerville, D. (2020) Online Delivery of Intensive Software Engineering Education During the COVID-19 Pandemic. In: 32nd IEEE International Conference on Software Engineering Education and Training (CSEE&T 2020), Munich, Germany, 09-12 Nov 2020, ISBN 9781728168074 (doi: 10.1109/CSEET49119.2020.9206196)

Barr, M. and Somerville, D. (2020) Preparing Software Engineering Apprentices for Industry. 2020 ACM Conference on International Computing Education Research (ICER '20), Dunedin, New Zealand, 11-14 Aug 2020. ISBN 9781450370929 (doi: 10.1145/3372782.3408116)

Somerville, D., Cutts, Q. , Parkinson, J. and Barr, M. (2020) Addressing Mixed Levels of Prior Knowledge by Individualising Learning Pathways in a Degree Apprenticeship Summer School. In: CEP 2020: Proceedings of the 4th Conference on Computing Education Practice 2020, Durham, UK, 09 Jan 2020, p. 14. ISBN 9781450377294 (doi: 10.1145/3372356.3372370)

Barr, M. (2020) A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology, 28, 2326. (doi: 10.25304/rlt.v28.2326)

2019

Cutts, Q. , Barr, M. , Ada, M. B., Donaldson, P. , Draper, S. , Parkinson, J. , Singer, J. and Sundin, L. (2019) Best paper award: Experience report: thinkathon - countering an 'I got it working' mentality with pencil-and-paper exercises. ACM Inroads, 10(4), pp. 66-73. (doi: 10.1145/3368563)

Barr, M. (2019) Game-Based Learning in Higher and Further Education. ALT Online Winter Conference 2019, 11-12 Dec 2019.

Barr, M. (2019) Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Series: Digital education and learning. Palgrave Macmillan. ISBN 9783030277857 (doi: 10.1007/978-3-030-27786-4)

Barr, M. and Parkinson, J. (2019) Developing a Work-based Software Engineering Degree in Collaboration with Industry. In: UK and Ireland Computing Education Research Conference (UKICER 2019), Canterbury, United Kingdom, 05-06 Sep 2019, ISBN 9781450372572 (doi: 10.1145/3351287.3351292)

Barr, M. (2019) Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design. In: Webley, S. J. and Zackariasson, P. (eds.) The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Series: Routledge advances in game studies. Routledge: New York. ISBN 9781138895461

Cutts, Q. , Barr, M. , Bikanga Ada, M. , Donaldson, P. , Draper, S. , Parkinson, J. , Singer, J. and Sundin, L. (2019) Experience Report: Thinkathon -- Countering an "I Got It Working" Mentality with Pencil-and-Paper Exercises. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, pp. 203-209. ISBN 9781450368957 (doi: 10.1145/3304221.3319785)

Maguire, J. , Cutts, Q. , Parkinson, J. , Barr, M. and Somerville, D. (2019) Devising Work-based Learning Curricula With Apprentice Research Software Engineers. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, p. 313. ISBN 9781450363013 (doi: 10.1145/3304221.3325576)

Mullen, H. , Barr, M. and Mason, C. (2019) Data provision in the games industry in Scotland. Project Report. University of Glasgow.

Barr, M. (2019) How Video Games Can Develop Graduate Attributes. QAA Focus On: Graduate Skills, Glasgow, UK, 05-06 Jun 2019.

Barr, M. and Vigil, K. (2019) Portal. In: Schrier, K. (ed.) 100 Games to Use in the Classroom and Beyond. Series: Learning, education and games, 3. ETC Press. ISBN 9780359984015

2018

Barr, M. (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.

Barr, M. (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018.

Rolinska, A., Swingler, M., Cleland Woods, H. and Barr, M. (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi: 10.1016/j.chb.2017.11.030)

Todorova, E. and Barr, M. (2018) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 28-29 Mar 2018. (Unpublished)

2017

Barr, M. (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology, 25, 1982.

Barr, M. (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi: 10.1016/j.compedu.2017.05.016)

Gow, A. and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.

2016

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M. , Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C. and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.

Barr, M. , Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

2015

Barr, M. (2015) Games for Communication Final Report. Working Papers of the Communities & Culture Network+ No. 6. Working Paper. University of Leeds.

2014

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi: 10.1504/IJSMILE.2014.063385)

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Bachell, A. and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi: 10.2218/ijdc.v9i2.294)

2013

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

2012

McCutcheon, V. , Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi: 10.3828/sj.2012.21)

2011

Compton, A., Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

2010

Barr, M. , Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Aitken, B., Barr, M. , Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

2008

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)

This list was generated on Tue Apr 16 01:13:37 2024 BST.
Number of items: 77.

Articles

Smith, S., Fabian, K., Taylor-Smith, E., Barr, M. , Berg, T., Bratton, A., Kolberg, M., Paterson, J. and Zarb, M. (2023) ‘They gave me an opportunity, and I took it’: motivations and concerns of adult apprentices. Journal of Vocational Education and Training, (doi: 10.1080/13636820.2023.2255576) (Early Online Publication)

de Vero, I. and Barr, M. (2023) A historical text-based game designed to develop critical thinking skills. International Journal of Game-Based Learning, 13(1), 38. (doi: 10.4018/IJGBL.323138)

Offord, M. , Honeychurch, S. , Quinn, N. , Barr, M. and Mullen, H. (2022) The escape room: using a simple text-based game to promote business undergraduates’ digital self reliance. Journal of Learning Development in Higher Education, 23, (doi: 10.47408/jldhe.vi23.855)

Barr, M. and Copeland-Stewart, A. (2022) Playing video games during the COVID-19 pandemic and effects on players’ well-being. Games and Culture, 17(1), pp. 122-139. (doi: 10.1177/15554120211017036)

Smith, S., Taylor-Smith, E., Fabian, K., Zarb, M., Paterson, J., Barr, M. and Berg, T. (2021) A multi-institutional exploration of the social mobility potential of degree apprenticeships. Journal of Education and Work, 34(4), pp. 488-503. (doi: 10.1080/13639080.2021.1946494)

Miller, A. , Barr, M. , Kavanagh, W. , Valkov, I. and Purchase, H. C. (2021) Breakout group allocation schedules and the social golfer problem with adjacent group sizes. Symmetry, 13(1), 13. (doi: 10.3390/sym13010013)

Tasler, N. , Barr, M. and Dale, V. (2021) Editorial: The inaugural issue. Open Scholarship of Teaching and Learning, 1(1), i.

Barr, M. (2020) The force is strong with this one (but not that one): what makes a successful Star Wars video game adaptation? Arts, 9(4), 131. (doi: 10.3390/arts9040131)

Hutton, M.-A. and Barr, M. (2020) Introduction: a literary studies/games studies conversation. Games and Culture, 15(7), pp. 751-756. (doi: 10.1177/1555412019884461)

Barr, M. (2020) A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology, 28, 2326. (doi: 10.25304/rlt.v28.2326)

Cutts, Q. , Barr, M. , Ada, M. B., Donaldson, P. , Draper, S. , Parkinson, J. , Singer, J. and Sundin, L. (2019) Best paper award: Experience report: thinkathon - countering an 'I got it working' mentality with pencil-and-paper exercises. ACM Inroads, 10(4), pp. 66-73. (doi: 10.1145/3368563)

Barr, M. (2018) Student attitudes to games-based skills development: learning from video games in higher education. Computers in Human Behavior, 80, pp. 283-294. (doi: 10.1016/j.chb.2017.11.030)

Barr, M. (2017) Press Start: the value of an online student-led, peer-reviewed game studies journal. Research in Learning Technology, 25, 1982.

Barr, M. (2017) Video games can develop graduate skills in higher education students: a randomised trial. Computers and Education, 113, pp. 86-97. (doi: 10.1016/j.compedu.2017.05.016)

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi: 10.1504/IJSMILE.2014.063385)

Bachell, A. and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi: 10.2218/ijdc.v9i2.294)

Anderson, I.G. and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi: 10.3828/sj.2012.21)

Barr, M. , Bernstein, A., Billenness, C. and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Books

Barr, M. (2019) Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Series: Digital education and learning. Palgrave Macmillan. ISBN 9783030277857 (doi: 10.1007/978-3-030-27786-4)

Book Sections

Barr, M. (2019) Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design. In: Webley, S. J. and Zackariasson, P. (eds.) The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Series: Routledge advances in game studies. Routledge: New York. ISBN 9781138895461

Barr, M. and Vigil, K. (2019) Portal. In: Schrier, K. (ed.) 100 Games to Use in the Classroom and Beyond. Series: Learning, education and games, 3. ETC Press. ISBN 9780359984015

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Research Reports or Papers

Digital Ethics Expert Group, (2022) Building Trust in the Digital Era: Achieving Scotland’s Aspirations as an Ethical Digital Nation. Technical Report. The Scottish Government, Edinburgh, Scotland.

Mullen, H. , Barr, M. , Watson, L., Mason, C. , Hruskova, M. and Naborowski, C. (2022) Scotland’s Games Ecosystem: The State of Play: Challenges and Opportunities. Other. University of Glasgow, Glasgow.

Taylor-Smith, E., Barnett, C., Smith, S., Barr, M. and Shankland, C. (2021) Gender Imbalance in Digital Technology - Final Report. Project Report. Skills Development Scotland. (Accepted for Publication)

Mullen, H. , Barr, M. and Mason, C. (2019) Data provision in the games industry in Scotland. Project Report. University of Glasgow.

Barr, M. (2015) Games for Communication Final Report. Working Papers of the Communities & Culture Network+ No. 6. Working Paper. University of Leeds.

McCutcheon, V. , Barr, M. and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Conference or Workshop Item

Mullen, H. , Barr, M. , Watson, L., Hruskova, M. and Naborowski, C. (2022) The Scottish Games Ecosystem. Scottish Games Week - Industry Conference, Dundee, UK, 27-28 Oct 2022.

Mullen, H. , Barr, M. , Watson, L., Hruskova, M. and Naborowski, C. (2022) The Scottish Games Ecosystem. Scottish Games Week - Scottish Parliament Session on Videogames, Edinburgh, UK, 25 Oct 2022.

Taylor-Smith, E., Shankland, C., Smith, S. and Barr, M. (2022) Mobilising More Women into Computing. 2022 SRHE International Research Conference: Mobilities in Higher Education, Online, 5-9 December 2022.

Honeychurch, S. , Offord, M. , Quinn, N. , Barr, M. and Mullen, H. (2021) The Co-Creation of a Digital Escape Room Designed to Develop Students’ Digital Confidence. SocMedHE21, 14 Dec 2021.

Barr, M. and Somerville, D. (2020) Preparing Software Engineering Apprentices for Industry. 2020 ACM Conference on International Computing Education Research (ICER '20), Dunedin, New Zealand, 11-14 Aug 2020. ISBN 9781450370929 (doi: 10.1145/3372782.3408116)

Barr, M. (2019) Game-Based Learning in Higher and Further Education. ALT Online Winter Conference 2019, 11-12 Dec 2019.

Barr, M. (2019) How Video Games Can Develop Graduate Attributes. QAA Focus On: Graduate Skills, Glasgow, UK, 05-06 Jun 2019.

Barr, M. (2018) The Benefits of Playing Games at University. UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018), Vishakhapatnam, India, 15-17 Nov 2018.

Barr, M. (2018) A game-based approach to developing graduate attributes: reflections on a cross-disciplinary project. Division of Academics, Researchers and Teachers in Psychology Inaugural Conference, Birmingham, UK, 06-07 June 2018.

Rolinska, A., Swingler, M., Cleland Woods, H. and Barr, M. (2018) Employability Across Disciplines: a Roadmap for Staff. 15th Enhancement Themes Conference: Evaluation, Evidence & Enhancement: Inspiring Staff & Students, Glasgow, UK, 7 Jun 2018.

Todorova, E. and Barr, M. (2018) Practical Applications of Game-Based Learning in the HE Classroom. 11th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 28-29 Mar 2018. (Unpublished)

Barr, M. (2017) Playing Games at University: the Role of Video Games in Higher Education and Beyond. Games and Simulation enhanced Learning (GSeL) Conference, Plymouth, UK, 03 Nov 2017.

Gow, A. and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017.

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017.

Barr, M. , Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C. and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016.

Conference Proceedings

Barr, M. , Andrei, O. , Morrison, A. and Nabi, S. W. (2024) The Development of Students' Professional Competencies on a Work-Based Software Engineering Program. In: 55th ACM Technical Symposium on Computer Science Education (SIGCSE TS), Portland, OR, USA, 20-23 March 2024, pp. 81-87. ISBN 9798400704239 (doi: 10.1145/3626252.3630944)

Almuadi, M. and Barr, M. (2023) Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality. In: Peer Review, Peer Assessment, and Self Assessment in Education, 9th International Workshop (PRASAE 2023), Sydney, Australia, 26 -28 November 2023, (Accepted for Publication)

Barr, M. (2023) How to Learn a New Language: A Novel Introductory Programming Course. In: 7th Conference on Computing Education Practice, Durham, UK, 06 Jan 2023, pp. 9-12. ISBN 9781450398213 (doi: 10.1145/3573260.3573263)

Barr, M. , Andrei, O. and Kallia, M. (2023) Widening access to higher education through degree-level apprenticeships in software engineering. In: IEEE ASEE Frontiers in Education Conference (FIE 2023), College Station, Texas, 18–21 October 2023, ISBN 9798350336429 (doi: 10.1109/FIE58773.2023.10343199)

Grande, V., Kinnunen, P., Peters, A.-K., Barr, M. , Cajander, Å., Daniels, M., Lewis, A. N., Sabin, M., Sánchez-Peña, M. and Thota, N. (2022) Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies. In: 2022 Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR '22), Dublin, Ireland, 8-13 July 2022, pp. 37-63. ISBN 9798400700101 (doi: 10.1145/3571785.3574122)

Barr, M. and Nabi, S. W. (2022) The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi: 10.1109/FIE56618.2022.9962611)

Barr, M. , Somerville, D. and Dziallas, S. (2022) How the First Year of a Work-based Degree in Software Engineering Prepares Students for Industry. In: 2022 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 8-11 October 2022, ISBN 9781665462440 (doi: 10.1109/FIE56618.2022.9962449)

Barr, M. and Kallia, M. (2022) Why students drop computing science: using models of motivation to understand student attrition and retention. In: Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research (Koli 22), Koli, Finland, 17-20 November 2022, p. 17. ISBN 9781450396165 (doi: 10.1145/3564721.3564733)

Taylor-Smith, E., Barnett, C., Smith, S., Barr, M. and Shankland, C. (2022) Participant-centred planning Framework for effective gender balance activities in tech. In: United Kingdom and Ireland Computing Education Research (UKICER 2022), Dublin, Ireland, 1-2 Sept 2022, pp. 1-7. ISBN 9781450397421 (doi: 10.1145/3555009.3555016)

Grande, V., Kinnunen, P., Barr, M. , Cajander, Å., Daniels, M., Lewis, A. N., Sánchez-Peña, M. and Thota, N. (2022) Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education. In: 27th ACM Conference on on Innovation and Technology in Computer Science, Dublin, Ireland, 8-13 July 2022, pp. 566-567. ISBN 9781450392006 (doi: 10.1145/3502717.3532170)

Dziallas, S., Fincher, S., Barr, M. and Cutts, Q. (2021) Learning in Context: a First Look at a Graduate Apprenticeship. In: 21st Koli Calling International Conference on Computing Education Research, 18-21 Nov 2021, p. 19. ISBN 9781450384889 (doi: 10.1145/3488042.3490020)

Swedlund, K. and Barr, M. (2021) The Gilmorehill Mystery: A Location-based Game for Campus Exploration. In: 20th IFIP International Conference on Entertainment Computing, Coimbra, Portugal, 02-05 Nov 2021, pp. 236-251. ISBN 9783030893934 (doi: 10.1007/978-3-030-89394-1_18)

Phichai, P. , Williamson, J. R. and Barr, M. (2021) Alternative Design For Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies - VR, Tangible, and Gesture? In: 7th International Conference of the Immersive Learning Research Network (iLRN 2021), 17 May 2021 - 10 June 2021, ISBN 9781665430500 (doi: 10.23919/iLRN52045.2021.9459414)

Smith, S., Taylor-Smith, E., Fabian, K., Barr, M. , Berg, T., Cutting, D., Paterson, J., Young, T. and Zarb, M. (2020) Computing Degree Apprenticeships: An Opportunity to Address Gender Imbalance in the IT Sector? In: 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 Oct 2020, ISBN 9781728189611 (doi: 10.1109/FIE44824.2020.9274144)

Barr, M. , Nabi, S. W. and Somerville, D. (2020) Online Delivery of Intensive Software Engineering Education During the COVID-19 Pandemic. In: 32nd IEEE International Conference on Software Engineering Education and Training (CSEE&T 2020), Munich, Germany, 09-12 Nov 2020, ISBN 9781728168074 (doi: 10.1109/CSEET49119.2020.9206196)

Somerville, D., Cutts, Q. , Parkinson, J. and Barr, M. (2020) Addressing Mixed Levels of Prior Knowledge by Individualising Learning Pathways in a Degree Apprenticeship Summer School. In: CEP 2020: Proceedings of the 4th Conference on Computing Education Practice 2020, Durham, UK, 09 Jan 2020, p. 14. ISBN 9781450377294 (doi: 10.1145/3372356.3372370)

Barr, M. and Parkinson, J. (2019) Developing a Work-based Software Engineering Degree in Collaboration with Industry. In: UK and Ireland Computing Education Research Conference (UKICER 2019), Canterbury, United Kingdom, 05-06 Sep 2019, ISBN 9781450372572 (doi: 10.1145/3351287.3351292)

Cutts, Q. , Barr, M. , Bikanga Ada, M. , Donaldson, P. , Draper, S. , Parkinson, J. , Singer, J. and Sundin, L. (2019) Experience Report: Thinkathon -- Countering an "I Got It Working" Mentality with Pencil-and-Paper Exercises. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, pp. 203-209. ISBN 9781450368957 (doi: 10.1145/3304221.3319785)

Maguire, J. , Cutts, Q. , Parkinson, J. , Barr, M. and Somerville, D. (2019) Devising Work-based Learning Curricula With Apprentice Research Software Engineers. In: 24th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2019), Aberdeen, Scotland, 15-17 Jul 2019, p. 313. ISBN 9781450363013 (doi: 10.1145/3304221.3325576)

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M. , Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Compton, A., Barr, M. and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

Aitken, B., Barr, M. , Lindley, A. and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L. and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)

Audio

Barr, M. and Tasler, N. (2020) SoTLcast Podcast: SoTL and Gamebased Learning. [Audio]

Key Findings

McCutcheon, V. , Barr, M. and McHugh, A. Engage Project: Key Findings. [Key Findings]

Website

Peacock, T. N. , Barr, M. , Glasgow University Minecraft Society, and Ellisland Trust, (2022) Minecraft Ellisland. [Website]

This list was generated on Tue Apr 16 01:13:37 2024 BST.

Grants

  • Council of Professors and Heads of Computing (CPHC): PI, Understanding the role models that inspire women to study Computing Science
  • Learning and Teaching Development Fund (LTDF) & Erasmus Mundus: Co-I, Project AWARE (Access to Wargaming in Education)
  • Reinvigorating Research Funding: Co-I, Project GAMESTORM
  • Creative Scotland/ESRC Impact Acceleration: Data provision on the Games Industry in Scotland
  • ESRC Impact Acceleration: Business Model Change for Games Development Businesses
  • ESRC Impact Acceleration: Game Think 2.0
  • RCUK Digital Economy/Communities and Culture Network+: Games for Communication
  • AHRC Social Media Knowledge Exchange Scholarship, University of Cambridge Digital Humanities Network (CDHN) and the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH): WikiGeeks - Gaming and Collaborative Learning
  • New Initiatives Fund, University of Glasgow: Video Games & Learning Symposium
  • The William Lind Foundation: Scotland's Video Game Industry
  • New Initiatives Fund, University of Glasgow: Press Start journal launch

I have also secured a number of smaller grants to support my research, including a College of Arts Graduate School Research Support Award, School of Humanities Research Incentivisation Funding and Learning & Teaching Development Fund (LTDF) support.

Supervision

  • Childs, Katharine
    Promoting Interest and Broadening Participation in Computing among Middle School Pupils through Physical Computing Projects using Grounded Cognition Theory
  • Elvery, Gabriel
    Pieces of Heart: Video Games, Affect and The Digital Fantastic
  • Pasternack, Rhys
    Dark Souls and the Borders of Belief
  • Sule, Sadiq Atumeyi
    'Empowering Parents through Parental Intervention to Broaden Participation of Women in Computing: A Multifaceted Examination in Nigeria
  • Sule, Sadiq 
  • Parental Interventions for Broadening Participation in Computing Science Education
  • Almuadi, Mona Mohammed A
    Online Student Peer-Review in Computing Science Education
  • Copeland-Stewart, Alicia
    Representations of Identity in Dragon Age: Origins
  • Dunlop, Kirsty
    We read the text and the text reads us: writing affective, interactive electronic literature in the post-internet age
  • Vazquez, Monica
    There Be Dragons: Poetics of Immersion from Fantasy Literature to Virtual Reality

Completed PhDs

  • Butterworth-Parr, Francis
    Machphrasis: Video Games as Metaphor in Contemporary Literary Culture
  • Phichai, Pornphan
    New Interactive Interface Design for Science and Technology Museums
  • Rautalahti, Heidi
    "I would rather contemplate big questions" - Imagining contemporary religion in digital games and among gamers from actor-centred and game-immanent perspectives (University of Helsinki)

 

Teaching

  • Programme Director for the Graduate Apprenticeship in Software Engineering
  • Course Convenor for How to Learn a New Language, Workplace Assessment Year 1, Workplace Assessment 2, Professional Skills in the Workplace, and Web Application Systems. Co-convenor for User Interaction.
  • Best Advisor of Studies - Student Teaching Awards 2021
  • University Teaching Excellence Award 2015/16
  • College of Arts Teaching Excellence Award 2015/16
  • Previously convened Introduction to Video Game Studies, Multimedia Analysis and Design, and the MSc IT course, Multimedia Systems
  • Also contributed teaching to Level 1 and 2 Digital Media & Information Studies

Research datasets

Jump to: 2019 | 2015
Number of items: 2.

2019

Barr, M. (2019) Video games in higher education: A cross-sectional study of gaming habits and graduate skills attainment. [Data Collection]

2015

Barr, M. (2015) Games for communication. [Data Collection]

This list was generated on Tue Apr 16 07:28:29 2024 BST.

Additional information

External roles

  • Director of Education at SICSA (the Scottish Informatics and Computer Science Alliance)
  • Digital Economy Skills Group (Digital Directorate, Scottish Government)
  • Scottish Apprenticeship Advisory Board (SAAB) Apprenticeship Approvals Group
  • SAAB Employer Equalities Group
  • National Digital Ethics Expert Group (Digital Directorate, Scottish Government)
  • Tackling the Technology Gender Gap Together (TTGGT) workstream (Skills Development Scotland)
  • Neurodiversity Steering Group (Skills Development Scotland)
  • Women into Tech Steering Group (Skills Development Scotland)
  • Founding Editor of oSoTL (Open Scholarship of Teaching and Learning)
  • Fellow of the Higher Education Academy
  • Expert Evaluator and Monitor for the European Commission
  • STEM Ambassador for UKIE/STEMNET
  • Adviser to Game Academy
  • External Examiner, University of Abertay
  • External Examiner, Falmouth University
  • UKRI Talent Peer Review College
  • Panelist, Digital Xtra Fund

Previous roles

University roles

  • Senior Fellow, Recognising Excellence in Teaching (RET)
  • Co-director, University of Glasgow Games and Gaming Lab
  • Adviser of Studies (College of Science & Engineering)
  • College of Science & Engineering Ethics Committee
  • School of Computing Science Athena SWAN Self-Assessment Team (now EDI Committee)
  • School of Computing Science Parental Champion
  • University of Glasgow Teaching Excellence Network
  • Recognising Excellence in Teaching (RET) Mentor
  • Elected Member of Senate
  • Senate Assessor for Student Conduct

Previous roles

  • College of Arts Library Committee
  • College of Arts Ethics Committee
  • Adviser of Studies (College of Arts)
  • School of Humanities Athena SWAN Self-Assessment Team
  • Founding Editor of Press Start

Invited Talks

Invited talks include WESEE 2021 (keynote), British DiGRA (keynote), Scotland Policy Conferences (keynote), Robert Gordon University, Volda University College/Norwegian Ministry of Education and Research, FutureScot's EduTech – The Future of Further and Higher Education, the National Library of Scotland, the Royal Conservatoire of Scotland, the London Games Festival, the QAA, the European Trade Union Institute, University of Toronto, Staffordshire University, University of Bath, Abertay University, Bournemouth University, and University of Plymouth.

Reviewing

I have previously acted as reviewer for: funding bodies including the European Commission (as Expert Evaluator and Monitor), the Economic and Social Research Council (ESRC), the Arts and Humanties Research Council (AHRC), UKRI (UK Research and Innovation), and the Higher Education Academy (HEA); journals including the IEEE Access, British Journal of Educational Technology, Higher Education, Studies in Higher Education, the International Journal of Human-Computer Studies, the Journal of Virtual Worlds Research, Computers and the History of Art (CHArt), Research in Learning Technology, Convergence, Computers in Human Behavior, Computers & Education, the Journal of Gaming & Virtual Worlds, Convergence, and Games & Culture; conferences including ACM CHI, Foundations of Digital Games (FDG), DiGRA, the International Conference on Higher Education Advances, and the ACM Technical Symposium on Computer Science Education (SIGCSE); and publishers including Palgrave and SAGE.

Media