Novika Kamal
n.kamal.1@research.gla.ac.uk
Research title: Algoactivism among Platform Workers: An Attribution Theory Approach
Supervisors
Grants
Bangunkarirmu : Digital Matchmaker for Indonesian Human Resources: 2021 (six months project from July - December)
Grants: Ministry of Education and Research, the Indonesian Republic under Matching Fund Scheme, - $ 6500
This research purpose is to develop a digital matchmaker platform for human resources in Indonesia. Based on the design-thinking method, which consists of several stages: the problem collection stage, the ideation stage, the decision stage, the prototype stage and the validation stage. This process results in a digital platform that can act as a matchmaker for human resources in Indonesia that includes general features and premium features to be commercialised.
Worker Well-being and Non-Work Participation: Universitas YARSI Research Internal Grants 2018 – 2020 ( $2100,-)
This research tests how non-work resources could become alternate resources for low-wage precarious workers to enhance their well-being via personal resources. Drawing from Job Demands-Research Model and combining with Hobfolls' conservation theory, it was argued that worker's resources outside their work would enhance their well-being. This research will focus on the vulnerable worker because their characters have fewer work-related resources than typical workers.
Publication :
Grasiaswaty, N., Sadida, N., & Aliviary, A. (2020). Sense of Coherence and Driver Stress in Ridesharing Drivers as Moderated by Community Affiliation. Psychological Research on Urban Society, 3(2), 76-86. Link: http://proust.ui.ac.id/index.php/journal/article/view/58
Grasiaswaty, N. Handayani, D.S (2020). "Role of Work Stress on Individual Work Performance". Jurnal Manajemen dan Pemasaran Jasa. Nationally Accredited Journal.
Human-Computer Interaction: 2020
The goal of the present work was to examine the effectiveness of virtual reality as a tool to induce negative emotions among a sample of Indonesian participants. Emotional manipulation in this research used the immersive video watching method to generate negative emotions, measured using the emotional baseline scale.
Grants: Universitas YARSI Research Internal Grants (2020)