Number of items: 63.
2023
Tan, Q. M., Cao, Q. , Seow, C. K. and Yau, P. C.
(2023)
Information extraction system for invoices and receipts.
In: Huang, D.-S., Premaratne, P., Jin, B., Qu, B., Jo, K.-H. and Hussain, A. (eds.)
Advanced Intelligent Computing Technology and Applications: 19th International Conference, ICIC 2023, Zhengzhou, China, August 10–13, 2023, Proceedings, Part IV.
Series: Lecture notes in computer science (14089).
Springer: Singapore.
ISBN 9789819947515
(In Press)
Tan, E. S. W., Sani, M. R. B., Norshahid, N. A. S. B., Loo, A. W., Chuang, T. M. M. and Cao, Q.
(2023)
Teamwork Improvement in Group Projects of Professional Software Development.
In: 3rd International Conference on Educational Technology (ICET 2023), Xi'An, China, 15-17 September 2023,
(Accepted for Publication)
Tan, K. H. A., Cai, Y., Lokesh, B. T., Zhu, Y., Su, C. and Cao, Q.
(2023)
VR Serious Game for Learning the Computer Organisation and Architecture Course.
In: 3rd International Conference on Educational Technology (ICET 2023), Xi'An, China, 15-17 September 2023,
(Accepted for Publication)
Yam, S., Yau, P. C.Y. , Chinsean, S., Cao, Q. and Wong, D.
(2023)
Accessibility-as-a-service an open-source reading assistive tool for education.
Journal of Software, 18(3),
pp. 106-116.
(doi: 10.17706/jsw.18.3.106-116)
Chen, S., Cao, Q. and Cai, Y.
(2023)
Blockchain for healthcare games management.
Electronics, 12(14),
3195.
(doi: 10.3390/electronics12143195)
Wang, S., Lin, Z., Cao, Q. , Cen, Y. and Chen, Y.
(2023)
Bi-nuclear tensor Schatten-p norm minimization for multi-view subspace clustering.
IEEE Transactions on Image Processing,
(doi: 10.1109/TIP.2023.3293764)
(Early Online Publication)
Cao, Q. , Seow, C. K. , Lim, L. H. I. , Keoh, S. L. , Dale, V. , Honeychurch, S. , Tasler, N. and Bremner, D.
(2023)
Learners’ differences in blended learner-centric approach for a common programming subject.
International Journal of Information and Education Technology, 13(6),
pp. 906-913.
(doi: 10.18178/ijiet.2023.13.6.1886)
Sim, Y. H. R. S., Lua, Z. Z., Kelaver, K. K., Chua, J. Q., Lim, I. Z. J., Cao, Q. , Keoh, S. L. and Lim, L. H. I.
(2023)
Experiences and Lessons Learned from Real-World Projects in Software Engineering Subject.
In: 35th IEEE International Conference on Software Engineering Education and Training (CSEE&T), Tokyo, Japan, 7-9 Aug 2023,
(Accepted for Publication)
Chen, Y., Tong, Y., Hwee, G. B., Cao, Q. , Razul, S. G. and Lin, Z.
(2023)
Encrypted Mobile Traffic Classification with a Few-shot Incremental Learning Approach.
In: 18th IEEE Conference on Industrial Electronics and Applications (ICIEA 2023), Ningbo, China, 18-22 Aug 2023,
(Accepted for Publication)
Yeo, L. L. X., Cao, Q. and Quek, C.
(2023)
Dynamic portfolio rebalancing with lag-optimised trading indicators using SeroFAM and genetic algorithms.
Expert Systems with Applications, 216,
119440.
(doi: 10.1016/j.eswa.2022.119440)
Wang, S., Chen, Y., Lin, Z., Cen, Y. and Cao, Q.
(2023)
Robustness meets low-rankness: unified entropy and tensor learning for multi-view subspace clustering.
IEEE Transactions on Circuits and Systems for Video Technology,
(doi: 10.1109/TCSVT.2023.3266801)
(Early Online Publication)
Gam, Y. C. A., Cao, Q. and Seow, C. K.
(2023)
Predictive Information Workflow of Forecasting Number of COVID-19 Confirmed Cases.
In: IEEE International Conference on Ubiquitous Computing and Communications 2022, Chongqing, China, 19-21 Dec 2022,
ISBN 9781665477260
(doi: 10.1109/IUCC-CIT-DSCI-SmartCNS57392.2022.00018)
Xu, X., Keoh, S. L. , Seow, C. K. , Cao, Q. and Rahim, S. K. b. A.
(2023)
Towards Prediction of Bus Arrival Time using Multi-layer Perceptron (MLP) and MLP Regressor.
In: 8th International Conference on Business and Industrial Research (ICBIR 2023), Bangkok, Thailand, 18-19 May 2023,
(Accepted for Publication)
Chen, Y., Tong, Y., Hwee, G. B., Cao, Q. , Gulam Razul, S. and Lin, Z.
(2023)
Real-time Traffic Classification in Encrypted Wireless Communication Network.
In: 2023 IEEE International Symposium on Circuits and Systems (ISCAS), Monterey, CA, USA, 21-25 May 2023,
(Accepted for Publication)
Oh, Q. Q., Seow, C. K. , Yusuff, M., Pranata, S. and Cao, Q.
(2023)
The Impact of Face Mask and Emotion on Automatic Speech Recognition (ASR) and Speech Emotion Recognition (SER).
In: 2023 8th International Conference on Cloud Computing and Big Data Analytics (ICCCBDA), Chengdu, China, 26-28 Apr 2023,
(Accepted for Publication)
2022
Xu, D., Li, Z. and Cao, Q.
(2022)
Object-based illumination transferring and rendering for applications of mixed reality.
Visual Computer, 38(12),
pp. 4251-4265.
(doi: 10.1007/s00371-021-02292-2)
Wetprasit, S., Cao, Q. and Seow, C. K.
(2022)
Recommender System for Coupon Discount of E-commerce Applications.
In: 2022 5th International Conference on Data Science and Information Technology (DSIT 2022), Shanghai, China, 22-24 July 2022,
ISBN 9781665498685
(doi: 10.1109/DSIT55514.2022.9943917)
Feng, Z., Seow, C. K. and Cao, Q.
(2022)
GNSS Anti-spoofing Detection based on Gaussian Mixture Model Machine Learning.
In: 25th IEEE International Conference on Intelligent Transportation Systems, Macau, China, 8-12 Oct 2022,
pp. 3334-3339.
ISBN 9781665468800
(doi: 10.1109/ITSC55140.2022.9922109)
Peng, X., Lin, Y., Cao, Q. , Cen, Y., Zhuang, H. and Lin, Z.
(2022)
Traffic Anomaly Detection in Intelligent Transport Applications with Time Series Data Using Informer.
In: 25th IEEE International Conference on Intelligent Transportation Systems (ITSC 2022), Macau, China, 8-12 October 2022,
pp. 3309-3314.
ISBN 9781665468800
(doi: 10.1109/ITSC55140.2022.9922142)
Song, R., Kasun, C., Cao, Q. , Peng, X., Huang, G.-b. and Lin, Z.
(2022)
Motion Embedding for On-road Motion Object Detection for Intelligent Vehicle Systems.
In: 25th IEEE International Conference on Intelligent Transportation Systems (ITSC 2022), Macau, China, 8-12 October 2022,
pp. 3354-3359.
ISBN 9781665468800
(doi: 10.1109/ITSC55140.2022.9922305)
Peng, X., Song, R., Cao, Q. , Li, Y., Cui, D., Jia, X., Lin, Z. and Huang, G.-B.
(2022)
Real-time illegal parking detection algorithm in urban environments.
IEEE Transactions on Intelligent Transportation Systems, 23(11),
pp. 20572-20587.
(doi: 10.1109/TITS.2022.3180225)
Chan, Y. C., Gan, C. M., Lim, C. Y., Tan, T. H., Cao, Q. and Seow, C. K.
(2022)
Learning CS Subjects of Professional Software Development and Team Projects.
In: 2022 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Hong Kong, 04-07 Dec 2022,
(Accepted for Publication)
Chia, Y. X., Loh, K. H., Ong, Z. Y. B., Lim, J. X., Ooi, J. K., Cao, Q. , Yau, P. C.Y. and Lim, L. H. I.
(2022)
Sentiments Analysis and Feedback among Three Cohorts in Learning Software Engineering Modules.
In: 2022 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Hong Kong, 04-07 Dec 2022,
(Accepted for Publication)
Thong, M. J. Q., Yau, A. Q. X., Goh, S. A., Gu, J., Cao, Q. and Keoh, S. L.
(2022)
Learning Experiences and Analysis in Professional Software Development Subject.
In: 2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE), Hong Kong, 04-07 Dec 2022,
(Accepted for Publication)
Lim, W. H., Cai, Y., Yao, D. and Cao, Q.
(2022)
Visualize and Learn Sorting Algorithms in Data Structure Subject in a Game-based Learning.
In: 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Singapore, 17-21 Oct 2022,
pp. 384-388.
ISBN 9781665453653
(doi: 10.1109/ISMAR-Adjunct57072.2022.00083)
Tan, Q. P., Huang, L., Xu, D., Cen, Y. and Cao, Q.
(2022)
Serious game for VR road crossing in special needs education.
Electronics, 11(16),
2568.
(doi: 10.3390/electronics11162568)
Lim, Q. Y. E., Cao, Q. and Quek, C.
(2022)
Dynamic portfolio rebalancing through reinforcement learning.
Neural Computing and Applications, 34(9),
pp. 7125-7139.
(doi: 10.1007/s00521-021-06853-3)
Cao, Q. , Png, B. T., Cai, Y., Cen, Y. and Xu, D.
(2022)
Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools.
In: IEEE International Conference on Teaching, Assessment, And Learning for Engineering (TALE 2021), Wuhan, China, 5-8 December 2021,
pp. 383-389.
ISBN 9781665436878
(doi: 10.1109/TALE52509.2021.9678916)
Chen, H. , Cao, Q. , Della, C. and Lim, L. H. I.
(2022)
Integration of Computational Thinking into Undergraduate Engineering Education: A Case Study on Design of a Hydraulic Course.
Applied Learning Conference 2022, Singapore, 20-21 January 2022.
Lee, J. S. A., Bin Abbas, M. F., Seow, C. K. , Cao, Q. , Yar, K. P., Keoh, S. L. and McLoughlin, I.
(2022)
Non-verbal auditory aspects of human-service robot interaction.
In: The 15th IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI 2021), Singapore, 11 - 12 December 2021,
ISBN 9781665467223
(doi: 10.1109/SOLI54607.2021.9672366)
Chu, Y. H., Keoh, S. L. , Seow, C. K. , Cao, Q. , Wen, K. and Tan, S. Y.
(2022)
GPS Signal Authentication Using a Chameleon Hash Keychain.
In: Critical Infrastructure Protection XV, 15-16 Mar 2021,
pp. 209-226.
ISBN 9783030935108
(doi: 10.1007/978-3-030-93511-5_10)
2021
Cao, Q. , Lim, L. H. I. , Dale, V. and Tasler, N.
(2021)
Experiences in python programming laboratory for civil engineering students with online collaborative programming platform.
In: ICERI2021 Proceedings, 8-9 November 2021,
pp. 5784-5791.
ISBN 9788409345496
(doi: 10.21125/iceri.2021.1305)
Hoe, G., Cao, Q. , Chen, J. and Cai, Y.
(2021)
Learning life skills through gaming for children with Autism Spectrum Disorder.
In:
Virtual and Augmented Reality, Simulation and Serious Games for Education.
Springer: Singapore, pp. 61-80.
ISBN 9789811613609
(doi: 10.1007/978-981-16-1361-6_6)
Qing, Y., Zeng, Y., Cao, Q. and Huang, G.-B.
(2021)
End-to-end novel visual categories learning via auxiliary self-supervision.
Neural Networks, 139,
pp. 24-32.
(doi: 10.1016/j.neunet.2021.02.015)
Cai, Y. and Cao, Q. (Eds.)
(2021)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore.
ISBN 9789813369412
Aziz, M. A. B. A., Cao, Q. and Cai, Y.
(2021)
Design of a home bag-packing serious game for children with ASD.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 143-156.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_9)
Chan, S. M.-Y., Cao, Q. and Cai, Y.
(2021)
Evaluation of serious games for special needs education.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 113-127.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_7)
Chong, S., Cao, Q. and Cai, Y.
(2021)
Game-assisted vocational training.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 129-142.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_8)
Chung, Y. P. J., Cao, Q. and Cai, Y.
(2021)
Design of a virtual home for special needs children to learn life skills.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 31-61.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_3)
Goh, J. H., Cao, Q. and Cai, Y.
(2021)
Design of a VR supermarket serious game.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 177-197.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_11)
Goh, Z. H. J., Cao, Q. , Chen, J. and Cai, Y.
(2021)
iPad serious game to aid children with special needs in emotion learning.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 157-175.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_10)
Liu, W. R., Cao, Q. and Cai, Y.
(2021)
Serious game design for virtual dolphin-assisted learning.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 97-112.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_6)
Lu, D., Cao, Q. and Cai, Y.
(2021)
Virtual pink dolphins and lagoon.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 77-95.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_5)
Teoh, S. E. M., Cao, Q. and Cai, Y.
(2021)
Learning to take a shower through VR serious gaming.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 3-29.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_2)
Zhang, Q., Cao, Q. and Cai, Y.
(2021)
Learning to cross roads through VR playing.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education.
Series: Gaming media and social effects.
Springer: Singapore, pp. 63-75.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_4)
Cai, Y. and Cao, Q.
(2021)
VR Serious Games for Special Needs Education on Living Skills Training.
In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021,
pp. 7629-7634.
ISBN 9788409312672
(doi: 10.21125/edulearn.2021.1551)
Cai, Y., Teo, Q. C. E., Cao, Q. , Ba, R. A., Taib, S. F. B. M. and Chen, J.
(2021)
Virtual and Augmented Reality Technology Help Learning of Biology in Secondary Schools.
In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021,
pp. 9752-9756.
ISBN 9788409312672
(doi: 10.21125/edulearn.2021.1968)
2020
Zhu, L., Cao, Q. and Cai, Y.
(2020)
Development of augmented reality serious games with a vibrotactile feedback jacket.
Virtual Reality and Intelligent Hardware, 2(5),
pp. 454-470.
(doi: 10.1016/j.vrih.2020.05.005)
Zhang, Y., Jin, Y., Chen, J., Kan, S., Cen, Y. and Cao, Q.
(2020)
PGAN: part-based nondirect coupling embedded GAN for person re-identification.
IEEE MultiMedia, 27(3),
pp. 23-33.
(doi: 10.1109/mmul.2020.2999445)
2017
Halliburton Energy Services Inc.
(2017)
Hybrid amplitude adjustment algorithm for resistivity logging tools.
.
Halliburton Energy Services Inc
(2017)
Communicating acoustically.
.
2013
Cao, Q. , Lim, M. H., Shi, X. and Li, J. H.
(2013)
A multi-context processor for real-time concurrent tasks fuzzy reasoning.
Journal of Intelligent and Fuzzy Systems, 24(1),
pp. 79-91.
(doi: 10.3233/IFS-2012-0532)
2009
Cao, Q. and Lim, M. H.
(2009)
FPGA-based Built-in Testbed for Command Interpretations and Computational Load Distribution.
In: 2009 12th International Symposium on Integrated Circuits, Singapore, Singapore, 14-16 Dec 2009,
pp. 643-646.
ISBN 9789810824686
Cao, Q. , Song, L., Shi, X. and Li, J. H.
(2009)
Multi-tasking of Fuzzy Inference Processor Through Real-time Context Switching.
In: 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, Singapore, Singapore, 14-17 Jul 2009,
pp. 1429-1434.
ISBN 9781424428526
(doi: 10.1109/AIM.2009.5229856)
2007
Li, J. H., Lim, M. H., Ong, Y. S. and Cao, Q.
(2007)
Evolvable fuzzy scheduling scheme for multiple-channel packet switching network.
In: Dahal, K. P., Tan, K. C. and Cowling, P. I. (eds.)
Evolutionary Scheduling.
Series: Studies in computational intelligence (49).
Springer: Berlin, pp. 383-403.
ISBN 9783540485827
(doi: 10.1007/978-3-540-48584-1_14)
2006
Cao, Q. , Lim, M. H., Ling, K. V., Li, J. H. and Chan, C. W.
(2006)
Online context switching for real time control applications using reconfigurable fuzzy inference chip.
International Journal of Computer Applications in Technology, 27(2/3),
pp. 153-165.
(doi: 10.1504/IJCAT.2006.011141)
Cao, Q. , Lim, M. H., Li, J. H., Ong, Y. S. and Ng, W. L.
(2006)
A context switchable fuzzy inference chip.
IEEE Transactions on Fuzzy Systems, 14(4),
pp. 552-567.
(doi: 10.1109/TFUZZ.2006.876735)
Lim, M. H., Li, J. H. and Cao, Q.
(2006)
On-line evolvable fuzzy system for ATM cell-scheduling.
Journal of Systems Architecture, 52(3),
pp. 169-183.
(doi: 10.1016/j.sysarc.2005.05.003)
2005
Li, J. H., Lim, M. H. and Cao, Q.
(2005)
A qos-tunable scheme for atm cell scheduling using evolutionary fuzzy system.
Applied Intelligence, 23(3),
pp. 207-218.
(doi: 10.1007/s10489-005-4608-x)
Li, J. H., Lim, M. H. and Cao, Q.
(2005)
Evolvable fuzzy hardware for real-time embedded control in packet switching.
In: Nedjah, N. and Macedo Mourelle, L. d. (eds.)
Evolvable Machines: Theory and Practice.
Series: Studies in fuzziness and soft computing (161).
Springer: Berlin, pp. 205-227.
ISBN 9783540229056
(doi: 10.1007/3-540-32364-3_9)
2004
Lim, M.H., Cao, Q. , Li, J.H. and Ng, W.L.
(2004)
Evolvable hardware using context switchable fuzzy inference processor.
IEE Proceedings: Computers and Digital Techniques, 151(4),
pp. 301-311.
(doi: 10.1049/ip-cdt:20040666)
Cao, Q. , Lim, M.H. and Li, J.H.
(2004)
A Novel Aggregation Circuit for Reconfigurable Fuzzy Inference Chip.
In: 2nd International Conference on Artificial Intelligence in Engineering and Technology (ICAIET 2004), Kota Kinabalu, Malaysia, 03-05 Aug 2004,
Li, J. H., Lim, M. H. and Cao, Q.
(2004)
An Intrinsic Evolvable and Online Adaptive Evolvable Fuzzy Hardware Scheme for Packet Switching Network.
In: 2004 NASA/DoD Conference on Evolvable Hardware, Seattle, WA, USA, 26 Jun 2004,
ISBN 9780769521459
(doi: 10.1109/EH.2004.1310818)
This list was generated on Sun Oct 1 12:35:05 2023 BST.