Dr Qi Cao

  • Assistant Professor in Computing Science (Singapore: Computing Science)
  • Assistant Professor (School of Computing Science)

Biography

Dr Qi Cao is an Assistant Professor with the School of Computing Science, University of Glasgow, Singapore campus. He obtained his PhD degree from Nanyang Technological University (NTU), Singapore in 2007. He obtained his Bachelor of Engineering degree from HuaZhong University of Science & Technology (HUST), Wuhan China in 2000.  

He has been with several organizations for many years research experiences, and as the first inventor of 2 granted US patents.  

  • Assistant Professor, School of Computing Science, University of Glasgow (Singapore campus), (2019 - Present).
  • Senior Manager, Government Technology Agency, (2018 - 2019).
  • Assistant Director/Joint Program Manager, Nanyang Technological University (NTU), Singapore, (2013 - 2018). 
  • Senior Technical Professional, Halliburton, (2011 - 2013).
  • Research Scientist, Agency for Science, Technology and Research (A*STAR), (2009 - 2011).
  • Senior Engineer, ST Electronics, (2007 - 2009).
  • Engineer, Seagate Technology, (2005 - 2007).

Research interests

His research interests include Virtual Reality (VR), Augmented Reality (AR), Signal Processing, Image Processing, Data Analytics, Applications of Computational Intelligence, Programming of Real-time Embedded Systems for IoT Analytics and Applications.

 

Awards:

(1). IEEE MultiMedia 2020 Best Paper Award Runner-Up.

Our paper, "PGAN: Part-Based Nondirect Coupling Embedded GAN for Person Reidentification," has been recognized as the runner-up for the 2020 Best Paper Award from IEEE MultiMedia by the IEEE Computer Society Publications Board.

An announcement has been posted online here: https://www.computer.org/publications/best-paper-award-winners

How to cite this paper: 

Y. Zhang, Y. Jin, J. Chen, S. Kan, Y. Cen and Q. Cao, "PGAN: Part-Based Nondirect Coupling Embedded GAN for Person Reidentification", IEEE MultiMedia, vol. 27, no. 3, pp. 23-33, July-Sept. 2020. DOI: 10.1109/mmul.2020.2999445.

 

Publications

List by: Type | Date

Jump to: 2022 | 2021 | 2020 | 2017 | 2013 | 2009 | 2007 | 2006 | 2005 | 2004
Number of items: 39.

2022

Peng, X., Song, R., Cao, Q. , Li, Y., Cui, D., Jia, X., Lin, Z. and Huang, G.-B. (2022) Real-time illegal parking detection algorithm in urban environments. IEEE Transactions on Intelligent Transportation Systems, (doi: 10.1109/TITS.2022.3180225) (Early Online Publication)

Lim, Q. Y. E., Cao, Q. and Quek, C. (2022) Dynamic portfolio rebalancing through reinforcement learning. Neural Computing and Applications, 34(9), pp. 7125-7139. (doi: 10.1007/s00521-021-06853-3)

Cao, Q. , Png, B. T., Cai, Y., Cen, Y. and Xu, D. (2022) Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools. In: IEEE International Conference on Teaching, Assessment, And Learning for Engineering (TALE 2021), Wuhan, China, 5-8 December 2021, pp. 383-389. ISBN 9781665436878 (doi: 10.1109/TALE52509.2021.9678916)

Chen, H. , Cao, Q. , Della, C. and Lim, L. H. I. (2022) Integration of Computational Thinking into Undergraduate Engineering Education: A Case Study on Design of a Hydraulic Course. Applied Learning Conference 2022, Singapore, 20-21 January 2022.

Lee, J. S. A., Bin Abbas, M. F., Seow, C. K. , Cao, Q. , Yar, K. P., Keoh, S. L. and McLoughlin, I. (2022) Non-verbal auditory aspects of human-service robot interaction. In: The 15th IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI 2021), Singapore, 11 - 12 December 2021, ISBN 9781665467223 (doi: 10.1109/SOLI54607.2021.9672366)

Chu, Y. H., Keoh, S. L. , Seow, C. K. , Cao, Q. , Wen, K. and Tan, S. Y. (2022) GPS Signal Authentication Using a Chameleon Hash Keychain. In: Critical Infrastructure Protection XV, 15-16 Mar 2021, pp. 209-226. ISBN 9783030935108 (doi: 10.1007/978-3-030-93511-5_10)

2021

Cao, Q. , Lim, L. H. I. , Dale, V. and Tasler, N. (2021) Experiences in python programming laboratory for civil engineering students with online collaborative programming platform. In: ICERI2021 Proceedings, 8-9 November 2021, pp. 5784-5791. ISBN 9788409345496

Xu, D., Li, Z. and Cao, Q. (2021) Object-based illumination transferring and rendering for applications of mixed reality. Visual Computer, (doi: 10.1007/s00371-021-02292-2) (Early Online Publication)

Hoe, G., Cao, Q. , Chen, J. and Cai, Y. (2021) Learning life skills through gaming for children with Autism Spectrum Disorder. In: Virtual and Augmented Reality, Simulation and Serious Games for Education. Springer: Singapore, pp. 61-80. ISBN 9789811613609 (doi: 10.1007/978-981-16-1361-6_6)

Qing, Y., Zeng, Y., Cao, Q. and Huang, G.-B. (2021) End-to-end novel visual categories learning via auxiliary self-supervision. Neural Networks, 139, pp. 24-32. (doi: 10.1016/j.neunet.2021.02.015)

Cai, Y. and Cao, Q. (Eds.) (2021) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore. ISBN 9789813369412

Aziz, M. A. B. A., Cao, Q. and Cai, Y. (2021) Design of a home bag-packing serious game for children with ASD. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 143-156. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_9)

Chan, S. M.-Y., Cao, Q. and Cai, Y. (2021) Evaluation of serious games for special needs education. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 113-127. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_7)

Chong, S., Cao, Q. and Cai, Y. (2021) Game-assisted vocational training. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 129-142. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_8)

Chung, Y. P. J., Cao, Q. and Cai, Y. (2021) Design of a virtual home for special needs children to learn life skills. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 31-61. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_3)

Goh, J. H., Cao, Q. and Cai, Y. (2021) Design of a VR supermarket serious game. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 177-197. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_11)

Goh, Z. H. J., Cao, Q. , Chen, J. and Cai, Y. (2021) iPad serious game to aid children with special needs in emotion learning. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 157-175. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_10)

Liu, W. R., Cao, Q. and Cai, Y. (2021) Serious game design for virtual dolphin-assisted learning. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 97-112. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_6)

Lu, D., Cao, Q. and Cai, Y. (2021) Virtual pink dolphins and lagoon. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 77-95. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_5)

Teoh, S. E. M., Cao, Q. and Cai, Y. (2021) Learning to take a shower through VR serious gaming. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 3-29. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_2)

Zhang, Q., Cao, Q. and Cai, Y. (2021) Learning to cross roads through VR playing. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education. Series: Gaming media and social effects. Springer: Singapore, pp. 63-75. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_4)

Cai, Y. and Cao, Q. (2021) VR Serious Games for Special Needs Education on Living Skills Training. In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021, pp. 7629-7634. ISBN 9788409312672 (doi: 10.21125/edulearn.2021.1551)

Cai, Y., Teo, Q. C. E., Cao, Q. , Ba, R. A., Taib, S. F. B. M. and Chen, J. (2021) Virtual and Augmented Reality Technology Help Learning of Biology in Secondary Schools. In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021, pp. 9752-9756. ISBN 9788409312672 (doi: 10.21125/edulearn.2021.1968)

2020

Zhu, L., Cao, Q. and Cai, Y. (2020) Development of augmented reality serious games with a vibrotactile feedback jacket. Virtual Reality and Intelligent Hardware, 2(5), pp. 454-470. (doi: 10.1016/j.vrih.2020.05.005)

Zhang, Y., Jin, Y., Chen, J., Kan, S., Cen, Y. and Cao, Q. (2020) PGAN: part-based nondirect coupling embedded GAN for person re-identification. IEEE MultiMedia, 27(3), pp. 23-33. (doi: 10.1109/mmul.2020.2999445)

2017

Halliburton Energy Services Inc. (2017) Hybrid amplitude adjustment algorithm for resistivity logging tools. .

Halliburton Energy Services Inc (2017) Communicating acoustically. .

2013

Cao, Q. , Lim, M. H., Shi, X. and Li, J. H. (2013) A multi-context processor for real-time concurrent tasks fuzzy reasoning. Journal of Intelligent and Fuzzy Systems, 24(1), pp. 79-91. (doi: 10.3233/IFS-2012-0532)

2009

Cao, Q. and Lim, M. H. (2009) FPGA-based Built-in Testbed for Command Interpretations and Computational Load Distribution. In: 2009 12th International Symposium on Integrated Circuits, Singapore, Singapore, 14-16 Dec 2009, pp. 643-646. ISBN 9789810824686

Cao, Q. , Song, L., Shi, X. and Li, J. H. (2009) Multi-tasking of Fuzzy Inference Processor Through Real-time Context Switching. In: 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, Singapore, Singapore, 14-17 Jul 2009, pp. 1429-1434. ISBN 9781424428526 (doi: 10.1109/AIM.2009.5229856)

2007

Li, J. H., Lim, M. H., Ong, Y. S. and Cao, Q. (2007) Evolvable fuzzy scheduling scheme for multiple-channel packet switching network. In: Dahal, K. P., Tan, K. C. and Cowling, P. I. (eds.) Evolutionary Scheduling. Series: Studies in computational intelligence (49). Springer: Berlin, pp. 383-403. ISBN 9783540485827 (doi: 10.1007/978-3-540-48584-1_14)

2006

Cao, Q. , Lim, M. H., Ling, K. V., Li, J. H. and Chan, C. W. (2006) Online context switching for real time control applications using reconfigurable fuzzy inference chip. International Journal of Computer Applications in Technology, 27(2/3), pp. 153-165. (doi: 10.1504/IJCAT.2006.011141)

Cao, Q. , Lim, M. H., Li, J. H., Ong, Y. S. and Ng, W. L. (2006) A context switchable fuzzy inference chip. IEEE Transactions on Fuzzy Systems, 14(4), pp. 552-567. (doi: 10.1109/TFUZZ.2006.876735)

Lim, M. H., Li, J. H. and Cao, Q. (2006) On-line evolvable fuzzy system for ATM cell-scheduling. Journal of Systems Architecture, 52(3), pp. 169-183. (doi: 10.1016/j.sysarc.2005.05.003)

2005

Li, J. H., Lim, M. H. and Cao, Q. (2005) A qos-tunable scheme for atm cell scheduling using evolutionary fuzzy system. Applied Intelligence, 23(3), pp. 207-218. (doi: 10.1007/s10489-005-4608-x)

Li, J. H., Lim, M. H. and Cao, Q. (2005) Evolvable fuzzy hardware for real-time embedded control in packet switching. In: Nedjah, N. and Macedo Mourelle, L. d. (eds.) Evolvable Machines: Theory and Practice. Series: Studies in fuzziness and soft computing (161). Springer: Berlin, pp. 205-227. ISBN 9783540229056 (doi: 10.1007/3-540-32364-3_9)

2004

Lim, M.H., Cao, Q. , Li, J.H. and Ng, W.L. (2004) Evolvable hardware using context switchable fuzzy inference processor. IEE Proceedings: Computers and Digital Techniques, 151(4), pp. 301-311. (doi: 10.1049/ip-cdt:20040666)

Cao, Q. , Lim, M.H. and Li, J.H. (2004) A Novel Aggregation Circuit for Reconfigurable Fuzzy Inference Chip. In: 2nd International Conference on Artificial Intelligence in Engineering and Technology (ICAIET 2004), Kota Kinabalu, Malaysia, 03-05 Aug 2004,

Li, J. H., Lim, M. H. and Cao, Q. (2004) An Intrinsic Evolvable and Online Adaptive Evolvable Fuzzy Hardware Scheme for Packet Switching Network. In: 2004 NASA/DoD Conference on Evolvable Hardware, Seattle, WA, USA, 26 Jun 2004, ISBN 9780769521459 (doi: 10.1109/EH.2004.1310818)

This list was generated on Thu Jun 30 04:38:39 2022 BST.
Number of items: 39.

Articles

Peng, X., Song, R., Cao, Q. , Li, Y., Cui, D., Jia, X., Lin, Z. and Huang, G.-B. (2022) Real-time illegal parking detection algorithm in urban environments. IEEE Transactions on Intelligent Transportation Systems, (doi: 10.1109/TITS.2022.3180225) (Early Online Publication)

Lim, Q. Y. E., Cao, Q. and Quek, C. (2022) Dynamic portfolio rebalancing through reinforcement learning. Neural Computing and Applications, 34(9), pp. 7125-7139. (doi: 10.1007/s00521-021-06853-3)

Xu, D., Li, Z. and Cao, Q. (2021) Object-based illumination transferring and rendering for applications of mixed reality. Visual Computer, (doi: 10.1007/s00371-021-02292-2) (Early Online Publication)

Qing, Y., Zeng, Y., Cao, Q. and Huang, G.-B. (2021) End-to-end novel visual categories learning via auxiliary self-supervision. Neural Networks, 139, pp. 24-32. (doi: 10.1016/j.neunet.2021.02.015)

Zhu, L., Cao, Q. and Cai, Y. (2020) Development of augmented reality serious games with a vibrotactile feedback jacket. Virtual Reality and Intelligent Hardware, 2(5), pp. 454-470. (doi: 10.1016/j.vrih.2020.05.005)

Zhang, Y., Jin, Y., Chen, J., Kan, S., Cen, Y. and Cao, Q. (2020) PGAN: part-based nondirect coupling embedded GAN for person re-identification. IEEE MultiMedia, 27(3), pp. 23-33. (doi: 10.1109/mmul.2020.2999445)

Cao, Q. , Lim, M. H., Shi, X. and Li, J. H. (2013) A multi-context processor for real-time concurrent tasks fuzzy reasoning. Journal of Intelligent and Fuzzy Systems, 24(1), pp. 79-91. (doi: 10.3233/IFS-2012-0532)

Cao, Q. , Lim, M. H., Ling, K. V., Li, J. H. and Chan, C. W. (2006) Online context switching for real time control applications using reconfigurable fuzzy inference chip. International Journal of Computer Applications in Technology, 27(2/3), pp. 153-165. (doi: 10.1504/IJCAT.2006.011141)

Cao, Q. , Lim, M. H., Li, J. H., Ong, Y. S. and Ng, W. L. (2006) A context switchable fuzzy inference chip. IEEE Transactions on Fuzzy Systems, 14(4), pp. 552-567. (doi: 10.1109/TFUZZ.2006.876735)

Lim, M. H., Li, J. H. and Cao, Q. (2006) On-line evolvable fuzzy system for ATM cell-scheduling. Journal of Systems Architecture, 52(3), pp. 169-183. (doi: 10.1016/j.sysarc.2005.05.003)

Li, J. H., Lim, M. H. and Cao, Q. (2005) A qos-tunable scheme for atm cell scheduling using evolutionary fuzzy system. Applied Intelligence, 23(3), pp. 207-218. (doi: 10.1007/s10489-005-4608-x)

Lim, M.H., Cao, Q. , Li, J.H. and Ng, W.L. (2004) Evolvable hardware using context switchable fuzzy inference processor. IEE Proceedings: Computers and Digital Techniques, 151(4), pp. 301-311. (doi: 10.1049/ip-cdt:20040666)

Book Sections

Hoe, G., Cao, Q. , Chen, J. and Cai, Y. (2021) Learning life skills through gaming for children with Autism Spectrum Disorder. In: Virtual and Augmented Reality, Simulation and Serious Games for Education. Springer: Singapore, pp. 61-80. ISBN 9789811613609 (doi: 10.1007/978-981-16-1361-6_6)

Aziz, M. A. B. A., Cao, Q. and Cai, Y. (2021) Design of a home bag-packing serious game for children with ASD. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 143-156. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_9)

Chan, S. M.-Y., Cao, Q. and Cai, Y. (2021) Evaluation of serious games for special needs education. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 113-127. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_7)

Chong, S., Cao, Q. and Cai, Y. (2021) Game-assisted vocational training. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 129-142. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_8)

Chung, Y. P. J., Cao, Q. and Cai, Y. (2021) Design of a virtual home for special needs children to learn life skills. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 31-61. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_3)

Goh, J. H., Cao, Q. and Cai, Y. (2021) Design of a VR supermarket serious game. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 177-197. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_11)

Goh, Z. H. J., Cao, Q. , Chen, J. and Cai, Y. (2021) iPad serious game to aid children with special needs in emotion learning. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 157-175. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_10)

Liu, W. R., Cao, Q. and Cai, Y. (2021) Serious game design for virtual dolphin-assisted learning. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 97-112. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_6)

Lu, D., Cao, Q. and Cai, Y. (2021) Virtual pink dolphins and lagoon. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 77-95. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_5)

Teoh, S. E. M., Cao, Q. and Cai, Y. (2021) Learning to take a shower through VR serious gaming. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 3-29. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_2)

Zhang, Q., Cao, Q. and Cai, Y. (2021) Learning to cross roads through VR playing. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education. Series: Gaming media and social effects. Springer: Singapore, pp. 63-75. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_4)

Li, J. H., Lim, M. H., Ong, Y. S. and Cao, Q. (2007) Evolvable fuzzy scheduling scheme for multiple-channel packet switching network. In: Dahal, K. P., Tan, K. C. and Cowling, P. I. (eds.) Evolutionary Scheduling. Series: Studies in computational intelligence (49). Springer: Berlin, pp. 383-403. ISBN 9783540485827 (doi: 10.1007/978-3-540-48584-1_14)

Li, J. H., Lim, M. H. and Cao, Q. (2005) Evolvable fuzzy hardware for real-time embedded control in packet switching. In: Nedjah, N. and Macedo Mourelle, L. d. (eds.) Evolvable Machines: Theory and Practice. Series: Studies in fuzziness and soft computing (161). Springer: Berlin, pp. 205-227. ISBN 9783540229056 (doi: 10.1007/3-540-32364-3_9)

Edited Books

Cai, Y. and Cao, Q. (Eds.) (2021) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore. ISBN 9789813369412

Conference or Workshop Item

Chen, H. , Cao, Q. , Della, C. and Lim, L. H. I. (2022) Integration of Computational Thinking into Undergraduate Engineering Education: A Case Study on Design of a Hydraulic Course. Applied Learning Conference 2022, Singapore, 20-21 January 2022.

Conference Proceedings

Cao, Q. , Png, B. T., Cai, Y., Cen, Y. and Xu, D. (2022) Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools. In: IEEE International Conference on Teaching, Assessment, And Learning for Engineering (TALE 2021), Wuhan, China, 5-8 December 2021, pp. 383-389. ISBN 9781665436878 (doi: 10.1109/TALE52509.2021.9678916)

Lee, J. S. A., Bin Abbas, M. F., Seow, C. K. , Cao, Q. , Yar, K. P., Keoh, S. L. and McLoughlin, I. (2022) Non-verbal auditory aspects of human-service robot interaction. In: The 15th IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI 2021), Singapore, 11 - 12 December 2021, ISBN 9781665467223 (doi: 10.1109/SOLI54607.2021.9672366)

Chu, Y. H., Keoh, S. L. , Seow, C. K. , Cao, Q. , Wen, K. and Tan, S. Y. (2022) GPS Signal Authentication Using a Chameleon Hash Keychain. In: Critical Infrastructure Protection XV, 15-16 Mar 2021, pp. 209-226. ISBN 9783030935108 (doi: 10.1007/978-3-030-93511-5_10)

Cao, Q. , Lim, L. H. I. , Dale, V. and Tasler, N. (2021) Experiences in python programming laboratory for civil engineering students with online collaborative programming platform. In: ICERI2021 Proceedings, 8-9 November 2021, pp. 5784-5791. ISBN 9788409345496

Cai, Y. and Cao, Q. (2021) VR Serious Games for Special Needs Education on Living Skills Training. In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021, pp. 7629-7634. ISBN 9788409312672 (doi: 10.21125/edulearn.2021.1551)

Cai, Y., Teo, Q. C. E., Cao, Q. , Ba, R. A., Taib, S. F. B. M. and Chen, J. (2021) Virtual and Augmented Reality Technology Help Learning of Biology in Secondary Schools. In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021, pp. 9752-9756. ISBN 9788409312672 (doi: 10.21125/edulearn.2021.1968)

Cao, Q. and Lim, M. H. (2009) FPGA-based Built-in Testbed for Command Interpretations and Computational Load Distribution. In: 2009 12th International Symposium on Integrated Circuits, Singapore, Singapore, 14-16 Dec 2009, pp. 643-646. ISBN 9789810824686

Cao, Q. , Song, L., Shi, X. and Li, J. H. (2009) Multi-tasking of Fuzzy Inference Processor Through Real-time Context Switching. In: 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, Singapore, Singapore, 14-17 Jul 2009, pp. 1429-1434. ISBN 9781424428526 (doi: 10.1109/AIM.2009.5229856)

Cao, Q. , Lim, M.H. and Li, J.H. (2004) A Novel Aggregation Circuit for Reconfigurable Fuzzy Inference Chip. In: 2nd International Conference on Artificial Intelligence in Engineering and Technology (ICAIET 2004), Kota Kinabalu, Malaysia, 03-05 Aug 2004,

Li, J. H., Lim, M. H. and Cao, Q. (2004) An Intrinsic Evolvable and Online Adaptive Evolvable Fuzzy Hardware Scheme for Packet Switching Network. In: 2004 NASA/DoD Conference on Evolvable Hardware, Seattle, WA, USA, 26 Jun 2004, ISBN 9780769521459 (doi: 10.1109/EH.2004.1310818)

Patents

Halliburton Energy Services Inc. (2017) Hybrid amplitude adjustment algorithm for resistivity logging tools. .

Halliburton Energy Services Inc (2017) Communicating acoustically. .

This list was generated on Thu Jun 30 04:38:39 2022 BST.

Grants

(1). An IoT-based Public Transport Data Collection and Analytics Framework using Bluetooth Proximity Beacons

ICT Virtual Organisation of ASEAN Institutes and NICT (ASEAN IVO)

Project Duration: 2022 - 2024
Award: US$80,000 

Universiti Teknologi Malaysia (UTM), University of Glasgow (Singapore campus), Universiti Teknologi Brunei (UTB), Universitas Brawijaya (Indonesia), Universiti Sains Malaysia (USM), Universiti Tunku Abdul Rahman (UTAR).
 

(2). Lab Assistance Device (LAD)

Applied Learning and Innovation Grant (ALIGN); 

Project Duration: 2022 - 2023; 

Award: S$34,125;

Singapore Institute of Technology, University of Glasgow (Singapore campus).

  

(3). Urban Anomaly Detection and Human Activity Classification with Cellular Base-station Traffic

DSO Singapore; Temasek Laboratories@NTU; 

Project Duration: 2022 - 2024; 

Award: S$282,000;

Nanyang Technological University (NTU) Singapore, University of Glasgow (Singapore campus).

 

(4). GNSS Signal Authentication for Users of High Precision GNSS Positioning

Singapore SNDGO TRANS Grant;

Project Duration: 2021 - 2022; 

Award: S$796,584;

Nanyang Technological University (NTU) Singapore, University of Glasgow (Singapore campus), University of Tokyo Japan, Singapore Land Authority (SLA).

Teaching

1) Computer Organisation and Architecture

2) Operating Systems

3) Professional Software Development

4) Civil Engineering Skills - Python Programming

5) Team Projects

6) Fundamental of Programming (Tutorials)

7) Programming Methodology (Tutorials)

8) Data Structure and Algorithms (Tutorials)

9) Object-Oriented Programming (Tutorials)