Number of items: 39.
2022
Peng, X., Song, R., Cao, Q. , Li, Y., Cui, D., Jia, X., Lin, Z. and Huang, G.-B.
(2022)
Real-time illegal parking detection algorithm in urban environments.
IEEE Transactions on Intelligent Transportation Systems,
(doi: 10.1109/TITS.2022.3180225)
(Early Online Publication)
Lim, Q. Y. E., Cao, Q. and Quek, C.
(2022)
Dynamic portfolio rebalancing through reinforcement learning.
Neural Computing and Applications, 34(9),
pp. 7125-7139.
(doi: 10.1007/s00521-021-06853-3)
Cao, Q. , Png, B. T., Cai, Y., Cen, Y. and Xu, D.
(2022)
Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools.
In: IEEE International Conference on Teaching, Assessment, And Learning for Engineering (TALE 2021), Wuhan, China, 5-8 December 2021,
pp. 383-389.
ISBN 9781665436878
(doi: 10.1109/TALE52509.2021.9678916)
Chen, H. , Cao, Q. , Della, C. and Lim, L. H. I.
(2022)
Integration of Computational Thinking into Undergraduate Engineering Education: A Case Study on Design of a Hydraulic Course.
Applied Learning Conference 2022, Singapore, 20-21 January 2022.
Lee, J. S. A., Bin Abbas, M. F., Seow, C. K. , Cao, Q. , Yar, K. P., Keoh, S. L. and McLoughlin, I.
(2022)
Non-verbal auditory aspects of human-service robot interaction.
In: The 15th IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI 2021), Singapore, 11 - 12 December 2021,
ISBN 9781665467223
(doi: 10.1109/SOLI54607.2021.9672366)
Chu, Y. H., Keoh, S. L. , Seow, C. K. , Cao, Q. , Wen, K. and Tan, S. Y.
(2022)
GPS Signal Authentication Using a Chameleon Hash Keychain.
In: Critical Infrastructure Protection XV, 15-16 Mar 2021,
pp. 209-226.
ISBN 9783030935108
(doi: 10.1007/978-3-030-93511-5_10)
2021
Cao, Q. , Lim, L. H. I. , Dale, V. and Tasler, N.
(2021)
Experiences in python programming laboratory for civil engineering students with online collaborative programming platform.
In: ICERI2021 Proceedings, 8-9 November 2021,
pp. 5784-5791.
ISBN 9788409345496
Xu, D., Li, Z. and Cao, Q.
(2021)
Object-based illumination transferring and rendering for applications of mixed reality.
Visual Computer,
(doi: 10.1007/s00371-021-02292-2)
(Early Online Publication)
Hoe, G., Cao, Q. , Chen, J. and Cai, Y.
(2021)
Learning life skills through gaming for children with Autism Spectrum Disorder.
In:
Virtual and Augmented Reality, Simulation and Serious Games for Education.
Springer: Singapore, pp. 61-80.
ISBN 9789811613609
(doi: 10.1007/978-981-16-1361-6_6)
Qing, Y., Zeng, Y., Cao, Q. and Huang, G.-B.
(2021)
End-to-end novel visual categories learning via auxiliary self-supervision.
Neural Networks, 139,
pp. 24-32.
(doi: 10.1016/j.neunet.2021.02.015)
Cai, Y. and Cao, Q. (Eds.)
(2021)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore.
ISBN 9789813369412
Aziz, M. A. B. A., Cao, Q. and Cai, Y.
(2021)
Design of a home bag-packing serious game for children with ASD.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 143-156.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_9)
Chan, S. M.-Y., Cao, Q. and Cai, Y.
(2021)
Evaluation of serious games for special needs education.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 113-127.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_7)
Chong, S., Cao, Q. and Cai, Y.
(2021)
Game-assisted vocational training.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 129-142.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_8)
Chung, Y. P. J., Cao, Q. and Cai, Y.
(2021)
Design of a virtual home for special needs children to learn life skills.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 31-61.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_3)
Goh, J. H., Cao, Q. and Cai, Y.
(2021)
Design of a VR supermarket serious game.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 177-197.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_11)
Goh, Z. H. J., Cao, Q. , Chen, J. and Cai, Y.
(2021)
iPad serious game to aid children with special needs in emotion learning.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 157-175.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_10)
Liu, W. R., Cao, Q. and Cai, Y.
(2021)
Serious game design for virtual dolphin-assisted learning.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 97-112.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_6)
Lu, D., Cao, Q. and Cai, Y.
(2021)
Virtual pink dolphins and lagoon.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 77-95.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_5)
Teoh, S. E. M., Cao, Q. and Cai, Y.
(2021)
Learning to take a shower through VR serious gaming.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications.
Series: Gaming media and social effects.
Springer: Singapore, pp. 3-29.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_2)
Zhang, Q., Cao, Q. and Cai, Y.
(2021)
Learning to cross roads through VR playing.
In: Cai, Y. and Cao, Q. (eds.)
When VR Serious Games Meet Special Needs Education.
Series: Gaming media and social effects.
Springer: Singapore, pp. 63-75.
ISBN 9789813369412
(doi: 10.1007/978-981-33-6942-9_4)
Cai, Y. and Cao, Q.
(2021)
VR Serious Games for Special Needs Education on Living Skills Training.
In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021,
pp. 7629-7634.
ISBN 9788409312672
(doi: 10.21125/edulearn.2021.1551)
Cai, Y., Teo, Q. C. E., Cao, Q. , Ba, R. A., Taib, S. F. B. M. and Chen, J.
(2021)
Virtual and Augmented Reality Technology Help Learning of Biology in Secondary Schools.
In: 13th Annual International Conference on Education and New Learning Technologies (EDULEARN21), 5-6 July 2021,
pp. 9752-9756.
ISBN 9788409312672
(doi: 10.21125/edulearn.2021.1968)
2020
Zhu, L., Cao, Q. and Cai, Y.
(2020)
Development of augmented reality serious games with a vibrotactile feedback jacket.
Virtual Reality and Intelligent Hardware, 2(5),
pp. 454-470.
(doi: 10.1016/j.vrih.2020.05.005)
Zhang, Y., Jin, Y., Chen, J., Kan, S., Cen, Y. and Cao, Q.
(2020)
PGAN: part-based nondirect coupling embedded GAN for person re-identification.
IEEE MultiMedia, 27(3),
pp. 23-33.
(doi: 10.1109/mmul.2020.2999445)
2017
Halliburton Energy Services Inc.
(2017)
Hybrid amplitude adjustment algorithm for resistivity logging tools.
.
Halliburton Energy Services Inc
(2017)
Communicating acoustically.
.
2013
Cao, Q. , Lim, M. H., Shi, X. and Li, J. H.
(2013)
A multi-context processor for real-time concurrent tasks fuzzy reasoning.
Journal of Intelligent and Fuzzy Systems, 24(1),
pp. 79-91.
(doi: 10.3233/IFS-2012-0532)
2009
Cao, Q. and Lim, M. H.
(2009)
FPGA-based Built-in Testbed for Command Interpretations and Computational Load Distribution.
In: 2009 12th International Symposium on Integrated Circuits, Singapore, Singapore, 14-16 Dec 2009,
pp. 643-646.
ISBN 9789810824686
Cao, Q. , Song, L., Shi, X. and Li, J. H.
(2009)
Multi-tasking of Fuzzy Inference Processor Through Real-time Context Switching.
In: 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, Singapore, Singapore, 14-17 Jul 2009,
pp. 1429-1434.
ISBN 9781424428526
(doi: 10.1109/AIM.2009.5229856)
2007
Li, J. H., Lim, M. H., Ong, Y. S. and Cao, Q.
(2007)
Evolvable fuzzy scheduling scheme for multiple-channel packet switching network.
In: Dahal, K. P., Tan, K. C. and Cowling, P. I. (eds.)
Evolutionary Scheduling.
Series: Studies in computational intelligence (49).
Springer: Berlin, pp. 383-403.
ISBN 9783540485827
(doi: 10.1007/978-3-540-48584-1_14)
2006
Cao, Q. , Lim, M. H., Ling, K. V., Li, J. H. and Chan, C. W.
(2006)
Online context switching for real time control applications using reconfigurable fuzzy inference chip.
International Journal of Computer Applications in Technology, 27(2/3),
pp. 153-165.
(doi: 10.1504/IJCAT.2006.011141)
Cao, Q. , Lim, M. H., Li, J. H., Ong, Y. S. and Ng, W. L.
(2006)
A context switchable fuzzy inference chip.
IEEE Transactions on Fuzzy Systems, 14(4),
pp. 552-567.
(doi: 10.1109/TFUZZ.2006.876735)
Lim, M. H., Li, J. H. and Cao, Q.
(2006)
On-line evolvable fuzzy system for ATM cell-scheduling.
Journal of Systems Architecture, 52(3),
pp. 169-183.
(doi: 10.1016/j.sysarc.2005.05.003)
2005
Li, J. H., Lim, M. H. and Cao, Q.
(2005)
A qos-tunable scheme for atm cell scheduling using evolutionary fuzzy system.
Applied Intelligence, 23(3),
pp. 207-218.
(doi: 10.1007/s10489-005-4608-x)
Li, J. H., Lim, M. H. and Cao, Q.
(2005)
Evolvable fuzzy hardware for real-time embedded control in packet switching.
In: Nedjah, N. and Macedo Mourelle, L. d. (eds.)
Evolvable Machines: Theory and Practice.
Series: Studies in fuzziness and soft computing (161).
Springer: Berlin, pp. 205-227.
ISBN 9783540229056
(doi: 10.1007/3-540-32364-3_9)
2004
Lim, M.H., Cao, Q. , Li, J.H. and Ng, W.L.
(2004)
Evolvable hardware using context switchable fuzzy inference processor.
IEE Proceedings: Computers and Digital Techniques, 151(4),
pp. 301-311.
(doi: 10.1049/ip-cdt:20040666)
Cao, Q. , Lim, M.H. and Li, J.H.
(2004)
A Novel Aggregation Circuit for Reconfigurable Fuzzy Inference Chip.
In: 2nd International Conference on Artificial Intelligence in Engineering and Technology (ICAIET 2004), Kota Kinabalu, Malaysia, 03-05 Aug 2004,
Li, J. H., Lim, M. H. and Cao, Q.
(2004)
An Intrinsic Evolvable and Online Adaptive Evolvable Fuzzy Hardware Scheme for Packet Switching Network.
In: 2004 NASA/DoD Conference on Evolvable Hardware, Seattle, WA, USA, 26 Jun 2004,
ISBN 9780769521459
(doi: 10.1109/EH.2004.1310818)
This list was generated on Thu Jun 30 04:38:39 2022 BST.