Bringing together leading scholars and industry professionals—including Brian Baglow (Scottish Games Network & Scottish Games Week), Dr Glaire Anderson (University of Edinburgh), Professor Jerome de Groot (University of Manchester), Dr Timothy Peacock (University of Glasgow), and Dr Raphaël Weyland (Ubisoft Montreal)—this innovative hybrid event in March 2025, hosted and supported by the Centre for Comparative Literature and Translation, explored the role of video games as research resources and career opportunities in game production. 
 
One of the highlights of the event was Dr Glaire Anderson (University of Edinburgh) and Dr Raphaël Weyland (Ubisoft Montreal) discussing the development of the Assassin’s Creed: Mirage Baghdad Codex Feature, offering an original and unique insight into the collaboration between historians and game developers in reconstructing historical settings for interactive media. 
 
This event sought to facilitate interdisciplinary collaboration between academia and the gaming industry while showcasing the College’s active engagement in intermedia studies, SHAPE disciplines, and digital media. It also supported postgraduate students’ growing interest in careers in the gaming industry by highlighting relevant research and career development resources, with a roundtable at the end with guest speakers from various backgrounds. 
 
It thus provided a unique opportunity for networking and collaboration between universities and the gaming sector, enhancing employability and fostering potential publications and research outputs in video game studies, integrating this field into the broader context of Arts and Humanities research. It was funded by the College of Arts Collaborative Research Awards and the Centre for Comparative Literature and Translation. 


First published: 5 August 2025

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