Philosophy of Virtual and Augmented Reality Workshop

Published: 26 May 2017

This workshop will explore the philosophical questions that this technology raises.

Philosophy of Virtual and Augmented Reality Workshop: 26–27 June 2017

‌The Centre for the Study of Perceptual Experience is pleased to announce the Philosophy of Virtual and Augmented Reality Workshop to be held at the University of Glasgow 26th & 27th June.

‌Augmented and Virtual Reality (AR/VR) devices are rapidly becoming part of our everyday lives. This emerging technology lets users experience wholly virtual environments (like distant places, times, or even fantasy worlds) in VR, or virtual objects in the real world (Pokemon in your garden, a virtual engine in the lecture hall) in AR. This workshop will explore some of the philosophical questions that this technology raises. Talks will address questions concerning what implications AR/VR has for what we consider to be real, what this technology might mean for the trust we put in perception, and how it might disrupt our preferences and decision-making processes. A secondary goal of the workshop is to consider whether the topic of AR/VR is philosophically novel, or whether it is just a new way to engage with familiar issues. 

Confirmed Speakers

J. Adam Carter (Glasgow)

David Chalmers (ANU/NYU) by Skype

Ben Colburn (Glasgow)

Fiona Macpherson (Glasgow)

Neil McDonnell (Glasgow)

L.A. Paul (UNC Chapel Hill)

Nathan Wildman (Glasgow)

Venue: Reid Room, 67 Oakfield Avenue, Philosophy, University of Glasgow, G12 8LP, Glasgow

Organiser: Neil McDonnell (Glasgow)


The delegate fee will be £25 inclusive of lunch and tea/coffee. Those

Those wishing to attend should register at the following link:


We would like to thank the University of Glasgow’s Knowledge Exchange Fund, The School of Humanities Incentivisation Fund, and the Scots Philosophical Association for their generous support.

Organiser: Neil McDonnell (Glasgow)

Blurb: A workshop to explore the potential philosophical importance of emerging Virtual and Augmented Reality technology.



First published: 26 May 2017

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