Digital Media & Information Studies MA
Enterprise, Creativity and Citizenship Online INFOST4007
- Academic Session: 2026-27
- School: School of Humanities
- Credits: 20
- Level: Level 4 (SCQF level 10)
- Typically Offered: Semester 1
- Available to Visiting Students: Yes
- Collaborative Online International Learning: No
- Curriculum For Life: No
Short Description
This course will examine the nature and impact of Web 2.0 in the economic, creative and political fields, placing these developments in a theoretical and historical context.
Timetable
1x1hr lecture; 1x1hr seminar per week over 10 weeks as scheduled on MyCampus.
Excluded Courses
ARTMED4007 Enterprise, Creativity and Citizenship Online
INFOSTUD4008 Enterprise, Creativity and Citizenship Online
Co-requisites
None
Assessment
The standard assessments for this course are:
■ Essay (3,500 words) - 60%
■ Group based class debate of 50 minutes (25% group mark and 15% individual mark) - 40%
If required, for instance where a disability prevents a student from undertaking a specific method of assessment, the following alternatives are available:
■ There are no alternatives to the assessments, but flexible deadlines can be offered as reasonable adjustment (Students should follow the usual process for extensions).
■ A video Recording, Individual Presentation or Script as alternative to group debate.
Further reasonable adjustments may be provided where necessary. Students are encouraged to consult with the course convenor.â¯
Main Assessment In: April/May
Course Aims
This course aims to:
■ Explore the basic theoretical and methodological approaches in the field
■ Reflect on the nature of online entrepreneurship, creativity and citizenship
■ Compare key online events and historical equivalents
■ Develop and express critical and creative skills
Intended Learning Outcomes of Course
By the end of this course students will be able to:
■ Explain appropriate theoretical approaches to online information
■ Compare and contrast the influences that shape online enterprise, creativity and citizenship
■ Evaluate the potential benefits, externalities and consequences of online information technology
■ Relate online entrepreneurial, creative and citizenship activity to its broader economic, social and historical context Recognise their own and others creativity
■ Work effectively in small group