Enterprise, Creativity and Citizenship Online (MCS) INFOST5030
- Academic Session: 2026-27
- School: School of Humanities
- Credits: 20
- Level: Level 5 (SCQF level 11)
- Typically Offered: Either Semester 1 or Semester 2
- Available to Visiting Students: No
- Collaborative Online International Learning: No
- Curriculum For Life: No
Short Description
This course will examine the nature and impact of Web 2.0 in the economic, creative and political fields, placing these developments in a theoretical and historical context.
Timetable
1x1hr lecture; 1x1hr seminar per week over 10 weeks as scheduled on MyCampus.
Requirements of Entry
Standard entry to Masters at College Level.
Excluded Courses
INFOSTUD4008
INFOST4007
Co-requisites
None
Assessment
The standard assessments for this course are:
■ Essay (3,500 words) - 60%
■ Group based class debate of 50 minutes (25% group mark and 15% individual mark) - 40%
If required, for instance where a disability prevents a student from undertaking a specific method of assessment, the following alternatives are available:
■ There is no alternative to the essay, but flexible deadlines can be offered as reasonable adjustments (students should follow the usual process for extensions)
■ Video Recording OR individual presentation or script as an alternative to the group based class debate
Further reasonable adjustments may be provided where necessary. Students are encouraged to consult with the course convenor.
Course Aims
This course aims to:
■ Explore the basic theoretical and methodological approaches in the field
■ Reflect on the nature of online entrepreneurship, creativity and citizenship
■ Compare key online events and historical equivalents
■ Develop and express critical and creative skills
Intended Learning Outcomes of Course
By the end of this course students will be able to:
■ Explain appropriate theoretical approaches to online information
■ Compare and contrast the influences that shape online enterprise, creativity and citizenship
■ Evaluate the potential benefits, externalities and consequences of online information technology
■ Relate online entrepreneurial, creative and citizenship activity to its broader economic, social and historical context
■ Recognise their own and others creativity
■ Work effectively in small groups