Video Games Professional Practice FTV5067
- Academic Session: 2021-22
- School: School of Culture and Creative Arts
- Credits: 20
- Level: Level 5 (SCQF level 11)
- Typically Offered: Semester 2
- Available to Visiting Students: No
- Available to Erasmus Students: No
This option gives students on the MSc in Games Studies and Digital Culture the opportunity to gain experience in industry practices EITHER through a period of work placement with a relevant non-HEI partner OR a professional project that responds to an industry brief. Students that take the creative project option will be given a brief, designed by industry stake holders, that asks them to work independently or in groups on a project. Students that select the work placement option will undertake a work placement within the digital creative industries, gaining hands on experience and being asked to reflect on this experience in a final report and portfolio.
2x1 hour seminars (1 to introduce course and 1 to debrief)
18 hours work-based learning
Requirements of Entry
Standard entry to Masters at College level
1 x Portfolio that demonstrates successful completion of either work placement tasks or professional practice. This may include written documents, reflective entries in a student's work journal, images of games being worked on, final product of professional practice (40%)
1 x 3000 word critical reflection or report based on experience in work placement or professional practice (60%)
This course aims to:
■ Allow students to experience professional practice in the games industry
■ Develop vocational skills in the non-technical elements of game production.
■ Encourage testing of theoretical and conceptual skills in real world contexts.
Intended Learning Outcomes of Course
By the end of this course students will be able to:
■ Reflect critically on the importance of collaboration in the delivery of work-based or creative practice projects
■ Work with professional practitioners or to a professional standard and develop advanced skills that can contribute to future practice
■ Apply critical approaches to game studies in industry settingsUtilise skills in forward planning, time management and self-evaluation;
■ Utilise information retrieval and research skills;
Minimum Requirement for Award of Credits
Students must submit at least 75% by weight of the components (including examinations) of the course's summative assessment.