Course Catalogue

Screen Futures: Media-Making for a Changing World FTV1012

  • Academic Session: 2025-26
  • School: School of Culture and Creative Arts
  • Credits: 20
  • Level: Level 1 (SCQF level 7)
  • Typically Offered: Either Semester 1 or Semester 2
  • Available to Visiting Students: Yes
  • Collaborative Online International Learning: No
  • Curriculum For Life: No

Short Description

This course introduces students from all disciplines to how film, media and screen cultures shape our understanding of contemporary societal challenges. Using the rapidly evolving screen landscape - including film, television, streaming, gaming and digital platforms - as a lens, students explore issues such as climate crisis, inequality, digital power, labour precarity and cultural representation.

Through global case studies, guest talks and practical workshops, students examine how screen media operates across different contexts, with examples from the UK, Rwanda, India and China. Working collaboratively, they develop critical, creative and analytical skills while designing a screen-based project that responds to a real-world challenge.

No prior knowledge of film or media is required. The course fosters interdisciplinary dialogue and highlights how screen media intersects with law, politics, technology and community life, encouraging students to imagine media futures aligned with the UN Sustainable Development Goals.

Timetable

1 x 2hr seminar per week over 10 weeks.  

Requirements of Entry

Level 7 +

Excluded Courses

None

Co-requisites

None

Assessment

Collaborative pitch (1,500 words) - 60% (group mark)

Reflective essay (1,000 words) - 40% (individual mark)

Course Aims

This course aims to:

■ Enable students to explore major contemporary societal challenges - such as inequality, sustainability, digital transformation and labour precarity - through the lens of film, media and screen culture.

■ Develop students' critical and analytical skills to examine how screen practices, policies and industries shape public understanding, cultural narratives and social change.

■ Introduce students to diverse experiences of creative work and cultural production, highlighting how screen media operates as both a cultural system and a site of social negotiation.

■ Encourage students to reflect on the ethical, political and structural dimensions of media-making, including issues of power, representation and working conditions.

■ Support students to consider their own roles as creative thinkers, collaborators and citizens, and how screen media can be used responsibly to address real-world challenges.

Intended Learning Outcomes of Course

By the end of this course, students will be able to:

■ Demonstrate critical understanding of how film, media and global screen cultures shape public understanding of culture, identity and key societal challenges through creative production and circulation.

■ Analyse and evaluate contemporary societal challenges and opportunities as they play out across the screen ecosystem, including sustainability, digital transformation, diversity, entrepreneurship and labour precarity.

■ Apply interdisciplinary perspectives from the arts, humanities, social sciences and business to examine how screen practices intersect with wider societal systems such as equity, law, technology and environmental change.

■ Collaborate effectively in diverse, cross-disciplinary teams to design, plan and communicate a feasible screen-based initiative that responds to a clearly defined real-world challenge.

■ Exercise creativity, leadership and problem-solving to generate and articulate innovative ideas for more inclusive, ethical and sustainable screen futures.

■ Reflect critically on personal learning and skills development, identifying how communication, research, leadership and cross-cultural collaboration contribute to employability, social responsibility and future professional pathways.

Minimum Requirement for Award of Credits

No exceptions