Mobile Human-Computer Interaction (M) COMPSCI5015

  • Academic Session: 2023-24
  • School: School of Computing Science
  • Credits: 10
  • Level: Level 5 (SCQF level 11)
  • Typically Offered: Semester 2
  • Available to Visiting Students: No

Short Description

Mobile Human-Computer Interaction (H) gives students an overview of the interaction challenges and opportunities associated with mobile and ubiquitous computing.


3 hours per week.

Requirements of Entry

Interactive Systems (H) (or equivalent)

Excluded Courses

Mobile Human Computer Interaction (H)

Mobile Human Computer Interaction for MSc




Exam worth 60%.


Set exercise is typically a group coursework project worth 40%.

Main Assessment In: April/May

Are reassessment opportunities available for all summative assessments? No

Reassessments are normally available for all courses, except those which contribute to the Honours classification. For non Honours courses, students are offered reassessment in all or any of the components of assessment if the satisfactory (threshold) grade for the overall course is not achieved at the first attempt. This is normally grade D3 for undergraduate students and grade C3 for postgraduate students. Exceptionally it may not be possible to offer reassessment of some coursework items, in which case the mark achieved at the first attempt will be counted towards the final course grade. Any such exceptions for this course are described below. 





The coursework cannot be redone because the nature of the coursework is such that it takes a significant number of days to produce it and this effort is infeasible for supporting the re-doing of such coursework over the summer.

Course Aims

This course aims to introduce the challenges of developing interactive systems for mobile computing devices, e.g., mobile phones and wearable computers. Students will learn about challenging aspects of mobile interaction contexts, e.g., device movement, situational impairments, social acceptability. This course will introduce interaction design concepts like prototyping and evaluation through user studies. This is not intended as a mobile application development course but will briefly introduce core concepts and methods for prototyping novel interactions.

Intended Learning Outcomes of Course

By the end of this course students will be able to:

1. Explain problems associated with human-computer interaction in mobile and ubiquitous usage contexts.

2. Critically analyse a proposed mobile interactive system considering its intended usage context.

3. Design usable mobile interactive systems for a given problem or application area.

4. Develop and evaluate prototypes of mobile interactive systems using a variety of prototyping methods and evaluation techniques.

5. Discuss cutting edge developments in mobile human-computer interaction, such as context-aware systems, sensor-based interaction, location-based interaction, and mixed reality.

Minimum Requirement for Award of Credits

Students must submit at least 75% by weight of the components (including examinations) of the course's summative assessment.