Digital Media and Information Studies 2B ARTMED2002

  • Academic Session: 2017-18
  • School: School of Humanities
  • Credits: 20
  • Level: Level 2 (SCQF level 8)
  • Typically Offered: Semester 2
  • Available to Visiting Students: Yes

Short Description

This course continues from the foundations laid in the DMIS level 1 courses, to explores the creation, use and impact of digital content and information technology in the arts, humanities and society at large. It brings a human perspective to the issues of the digital age.

Timetable

Two 1-hour lectures and two 1-hour workshops per week as scheduled in MyCampus

Requirements of Entry

Grade D or above in Digital Media & Information Studies 2A

Excluded Courses

None

Assessment

Assessed coursework consists of a practical or essay-based project (40%) and one 90-minute exam (50%); a further 10% of the mark is assigned for participation and contribution in practical sessions and classes (no reassessment possible for this element - Moodle tasks).

Main Assessment In: April/May

Course Aims

This course will provide the opportunity to:

■ introduce further concepts and applications building on knowledge from DMIS 2A;

■ explore information theory and structures;

■ introduce students to methods and applications of information management within professional criteria;

■ examine the use of complex digital objects from a practical and theoretical basis;

■ provide students with transferable skills in approaches to technology, critical analysis, problem solving across the arts and cultural heritage sector.

Intended Learning Outcomes of Course

By the end of this course students will be able to:

■ explain the principles of complex structural data within the context of analysing and categorising information

■ introduce and explain the basic principles behind complex digital objects, such as audio and video

■ develop a simple 3D model and relate this to current issues of visualisation in cultural heritage sector

■ recognise the role of community and identity in cyberspace and relate these to real world communities

■ evaluate the impact of video games in educational and wider societal use, relating the issues of 3D modelling within this context.

Minimum Requirement for Award of Credits

Students must submit at least 75% by weight of the components (including examinations) of the course's summative assessment.