Escape Rooms as Teaching Tools

Escape Rooms as Teaching Tools

Learning Enhancement & Academic Development Service
Date: Thursday 10 February 2022
Time: 12:00 - 13:00
Venue: Online via Zoom
Category: Academic events
Speaker: Rachelle Emily O-Brien, University of Durham

Ever wonder why people struggle to turn off their console? Video games are often praised for their ‘holding power’ and the motivational and engaging opportunities they create for players. This workshop will look at what can be learned from video games and applied to education, specially focussing on Escape Rooms. 

The first part of this workshop will give you an opportunity to try out an educational Escape Room and will focus on the theory behind the use of games in education. The second part will give you the opportunity to try your hand at puzzle design and explore free tools available to create your own Escape Room style learning activities for use in education. 

Rachelle O’Brien is a Senior Digital Learning Designer at Durham Centre for Academic Development at Durham University. Rachelle has worked in education for over 10 years as an independent consultant, in Higher Education and the commercial sector. She is a recent graduate of the MSc in Digital Education from University of Edinburgh, is a Certified member of the Association for Learning Technologists, a Senior Fellow of the HEA and a co-lead of #creativeHE community. Her research interests include digital education, cognition, inclusion, playfulness and games. Recently, her work has focused around the development of and delivery of Escape Rooms as inclusive learning activities. This works has gained a lot of interest and has been shared internationally. For more information, follow Rachelle on Twitter or view her blog 

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