Medical Visualisation & Human Anatomy
Programme Structure
Students undertaking the MSc in Medical Visualisation and Human Anatomy programme will split their time equally between the University of Glasgow (Laboratory of Human Anatomy) and the Glasgow School of Art (Digital Design Studio). The programme is delivered as two core areas – digital technologies applied to medical visualisation (delivered by the Digital Design Studio at Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy at Stage 2). In Stage 3, students work towards a large-scale self directed final project, supported throughout by individual supervision.
STAGE ONE: September – January
Four core courses in this term at Glasgow School of Art
|
|
Description |
Credits |
|
Core |
3D Modelling and Animation |
15 |
|
Core |
Applications in Medical Visualisation |
15 |
|
Core |
Volumetric and 3D surface visualisation |
15 |
|
Core |
Core Research Skills for Postgraduates |
15 |
STAGE TWO: January – May
Three core courses in this term at University of Glasgow
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|
Description |
Credits |
|
Core |
Introduction to Anatomy |
20 |
|
Core |
Structure and Function of the Human Body |
20 |
|
Core |
Cadaveric Dissection Techniques |
20 |
STAGE THREE: June – September
The full 60 credits of Stage 3 will be devoted to a research project and dissertation for final assessment. Dependent on the students’ interests and background, the research dissertation can either be undertaken in a specialist field within human anatomy or the technological applications of medical visualisation. This would involve practical work either in the Laboratory of Human Anatomy or the Digital Design Studio relevant to their field of interest with appropriate supervision.
Efforts will be made to ensure that students on the programme are enabled to fully devote themselves to their chosen field of practice, whilst facilitating their learning through the provision of a range of interdisciplinary opportunities.
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|
Description |
Credits |
|
Core |
Masters Project |
60 |
