The main purpose of immersive environments in museums presupposes that the exhibitions should be educational. Hence, it is important that exhibitions have the appropriate level of educational information for users in a real-life context not only an entertainment purpose. For impressive experience, the content of exhibitions should encourage users to have effective interactions with immersive exhibits. Due to this prerequisite, it is important to understand how familiar the public can be with the information which is presented in the immersive environment.
My research focuses on the potential of culture to connect users and immersive environments. This research investigates which variables and factors, in terms of culture, have a strong influence on users’ digital interaction and experience. It particularly concentrates on the examination of cultural background and different human-digital interactions through demographic comparison, most notably how people from different cultural nations interact in the immersive environment. The thesis attempts to explore a comparative study about the usage of immersive environment which are situated in museums in Scotland and Korea.
My core research questions are:
Why cultural background is important to understand immersive environment experience and its interaction of users?
Which areas of cultural factors can specially provide the essential impetus for users’ interaction in immersive environments? and what is the important role of culture in this correlation?
How cultural variations have influence on users’ behaviours or activities whilst people interact with an immersive environment?
What are common results or noticeable differences from users whose have different culture in an immersive environment in terms of interaction experience?
- Digital Humanities
- Immersive environment
- User experience