Night at the Museum of Anatomy 2 - Past, Present and Future

Night at the Museum of Anatomy 2 - Past, Present and Future

Museum of Anatomy, Anatomy Facility, School of Life Sciences, College of Medical, Veterinary and Life Sciences
Date: Thursday 31 January 2019
Time: 18:00 - 20:00
Venue: Museum of Anatomy, Anatomy Facility, Thomson Building, University of Glasgow
Category: Exhibitions, Public lectures, Academic events, Open days and visits
Speaker: Multiple
Website: event.bookitbee.com/20783/night-at-the-museum-of-anatomy-2-past-present-and-

Join us for a range of demonstrations, displays and participate in some of our interactive displays showing how we have visualised, studied and taught human anatomy over the centuries, from William Hunter in the 18th Century to the latest in digital visualisation. Participate in creation of your own anatomical models with felt, anatomical body painting, augmented reality and virtual reality simulation. The event will be opened by Professor Fabio Quondamatteo and Dr Paul Rea from the Anatomy Facility in the Thomson Building on the main campus of the stunning University of Glasgow. The opening and introductions to the evening will begin promptly at 18:00 in the Large Lecture Theatre in the Thomson  Building, then we will move through to the Museum of Anatomy. Please arrive promptly for the event to start at 18:00 on the 31st January 2019.

 

We will have stands covering the following areas for you to explore:

1. Hunter and Cleland Specimens

Explore unique historical anatomical specimens dating from the 1700's and 1800's, unique to us here in the Museum of Anatomy. These are original specimens from the collections of William Hunter and John Cleland, renowned anatomists from the 18th and 19th centuries respectively.

 

2. William Macewen - Innovation in Surgery

Find out about one of Glasgow's most influential surgeons, Sir William Macewen. A former Regius Professor of Surgery at the University of Glasgow, come and learn how he taught pioneering concepts in neurosurgery, orthopaedics, and forensic medicine in the 19th and 20th centuries.

 

3. Plastination

This process was invented in the late 1970's enabling us to preserve specimens for use in teaching and research. View specimens of the human body which have been preserved by this very special technique.

 

4. TBC

This stall is set to be fascinating, and the details of it will be released very, very soon. Keep a look-out for further updates but it will be a good one!

 

5. Visualising Medical Heritage Project

Our Visualising Medical Heritage Project brings medical history to life, enabling enhanced access to our museum collection through cutting edge visualisation technology. Learn about Glasgow's rich medical history and the major role that Glasgow practitioners have played in advancing healthcare practice.

 

6. Felt Anatomy and Anatomical Body Painting 

With part of this station devoted to Felt Anatomy, here you will be able to create your own tactile felt anatomy figures, with all the major organs and body parts. This will take you back many years and let you recreate those memories, and have great fun in the process!

The other half of this station will be body painting, which will be part of Art-Beat, Art & Anatomy Edinburgh, an association of Anatomy@Edinburgh link medical students and the public to local medical professionals and artists to help in the understanding of human anatomy through artistic methods.

 

7. Medical Visualisation and Human Anatomy

The School of Simulation and Visualisation at The Glasgow School of Art is a leading academic and research institution which is located at the interface between science, technology and the arts in order to explore innovative and creative uses of digital visualisation and interactive technologies. Through the joint MSc programme in Medical Visualisation and Human Anatomy with the Anatomy Facility, School of Life Sciences in the University of Glasgow, the School of Simulation and Visualisation empowers postgraduate students from different academic backgrounds to creatively develop their own technologically based framework to the domain of life sciences. In this unique Masters programme, students are given the opportunity to explore the use of immersive and interactive technologies while building up anatomical knowledge.

You must be 16 or over to attend this event.

Back to Events