Mr Matthew Barr

  • Lecturer (Humanities Advanced Technology and Information Institute)

telephone: 01413302854
email: Matthew.Barr@glasgow.ac.uk

Research interests

  • Game Studies
  • Game-based Learning
  • Video Game Culture

Grants

ESRC (Impact Acceleration): Game Think 2.0

RCUK Digital Economy/Communities and Culture Network+: Games for Communication

AHRC Social Media Knowledge Exchange Scholarship, University of Cambridge Digital Humanities Network (CDHN) and the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH): WikiGeeks - Gaming and Collaborative Learning

New Initiatives Fund, University of Glasgow: Video Games & Learning Symposium

The William Lind Foundation: Scotland's Video Game Industry

New Initiatives Fund, University of Glasgow: Press Start journal launch

I have also secured a number of smaller grants to support my research, including a College of Arts Graduate School Research Support Award and School of Humanities Research Incentivisation Funding.


Supervision

I am interested in supervising or co-supervising undergraduate or postgraduate student projects and dissertations that align with my own research interests, especially those relating to game studies.

Current PhD students:

  • Heidi Rautalahti - Gaming as Implicit Religion and Moral Choice in Open-ended Game Narratives (University of Helsinki)
  • Alicia Copeland - Using Words to Create Worlds The Usage of Language in the Forgotten Realms Roleplaying Games (School of Critical Studies)

Current MPhil students:

  • Kieran Wilson - Video Games and Narrative Theory (School of Critical Studies)

Current MRes students:

  • Joseph McMillan - The experience of non-heterosexual game developers (School of Social and Political Sciences)

I have previously supervised many Information Management & Preservation (MSc) and Information Technology (MSc) projects, mostly relating to game studies and the preservation of games in particular, including a DPC award-winning survey of game preservation practice in the UK.

I also supervise a range of undergraduate dissertations on our Digital Media & Information Studies programme, mostly related to the study of video games, and have helped supervise projects in other Schools including Psychology and Critical Studies.


Teaching


Additional Information

Previously acted as reviewer for the Economic and Social Research Council (ESRC), Games and Culture, the Journal of Gaming & Virtual Worlds, the Journal of Virtual Worlds Research, the International Journal of Digital Curation, the ICA Game Studies Interest Group, Computers and the History of Art (CHArt), the Higher Education Academy, and Computers in Human Behavior.

Media

  • Share Radio, 31st January, 2017. Share Radio Afternoon (on the history of Namco and Pac-man).
  • Share Radio, 15th June, 2016. Morning Money (on the Electronic Entertainment Expo (E3)).
  • Radio EduTALK, 15th March, 2016 (on my research in game-based learning, the HATII Game Studies course and the Press Start journal).
  • La Liberté, 7th March, 2016. L’Ecosse, eldorado du jeu vidéo (on the success of the Scottish games industry).
  • Share Radio, 25th February, 2016. Morning Money (on the future of the video games industry and VR).
  • Huffington Post, 9th February, 2016. The Division And Destiny Aren't Just Video Games - They're The Future Of Social Networks (on the positive outcomes associated with playing online video games).
  • Share Radio, 20th January, 2016. Morning Money (on the growth of the mobile games market).
  • Daily Record, 5th November, 2015. 20 years of PlayStation: Industry experts and gamers pick their favourite games to mark occasion (on thatgamecompany's Journey).
  • Epoch Times, 4th April, 2014. Why New Yorkers Crave ‘Candy Crush’.

Publications

List by: Type | Date

Jump to: 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2008
Number of items: 22.

2017

Gow, A., and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. In: 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017,

2016

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. In: sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017, (Accepted for Publication)

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M., Munro, K., and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

Barr, M., Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C., and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. In: 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016,

2015

Barr, M. (2015) Games for communication final report. Working Papers of the Communities & Culture Network+, 6,

2014

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi:10.1504/IJSMILE.2014.063385)

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Bachell, A., and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi:10.2218/ijdc.v9i2.294)

2013

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

2012

McCutcheon, V., Barr, M., and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Anderson, I.G., and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi:10.3828/sj.2012.21)

2011

Compton, A., Barr, M., and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

2010

Barr, M., Bernstein, A., Billenness, C., and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Aitken, B., Barr, M., Lindley, A., and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L., and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

2008

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)

This list was generated on Sat Apr 29 17:43:34 2017 BST.
Number of items: 23.

Articles

Barr, M. (2015) Games for communication final report. Working Papers of the Communities & Culture Network+, 6,

Barr, M. (2014) Learning through collaboration: video game wikis. International Journal of Social Media and Interactive Learning Environments, 2(2), pp. 119-133. (doi:10.1504/IJSMILE.2014.063385)

Bachell, A., and Barr, M. (2014) Video game preservation in the UK: a survey of records management practices. International Journal of Digital Curation, 9(2), pp. 139-170. (doi:10.2218/ijdc.v9i2.294)

Anderson, I.G., and Barr, M. (2012) Reflecting on the technical development of the Mapping Sculpture project. Sculpture Journal, 21(2), pp. 99-108. (doi:10.3828/sj.2012.21)

Barr, M., Bernstein, A., Billenness, C., and Thaller, M. (2010) Volcanic eruptions fail to thwart digital preservation: the planets way. Ariadne, 63,

Book Sections

Barr, M. (2013) Computer games and learning: the current state of play. In: Bigl, B. and Stoppe, S. (eds.) Playing with Virtuality: Theories and Methods of Computer Game Studies. Series: Medienrausch: schriftenreihe des zentrums für wissenschaft und forschung (5). Peter Lang: New York, NY, USA, pp. 229-312. ISBN 9783631640609

Research Reports or Papers

McCutcheon, V., Barr, M., and McHugh, A. (2012) Engage - Using Data About Research Clusters to Enhance Collaboration. Project Report. University of Glasgow, Glasgow, UK.

Conference Proceedings

Gow, A., and Barr, M. (2017) Sometimes Students Make the Best Teachers: Developing and Enhancing Graduate Skills. In: 10th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 30 Mar 2017,

Barr, M. (2016) Press Start – A Student-Led Game Studies Journal. In: sparqs (Student Partnerships in Quality Scotland) Conference 2017, Edinburgh, UK, 23 Mar 2017, (Accepted for Publication)

Barr, M. (2016) Using Video Games to Develop Graduate Attributes: a Pilot Study. In: 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, UK, 6-7 Oct 2016, pp. 41-49. ISBN 9781911218098

Barr, M. (2016) Using Video Games to Develop Communication Skills in Higher Education. In: Irish Conference on Game-Based Learning (iGBL), Trinity College Dublin, Ireland, 1-2 Sept 2016,

Barr, M., Munro, K., and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

Barr, M., Murray, L., Berry, L., Butt, M.-A., Dunne, D., Scott, M. J., de Wildt, L., Ecenbarger, C., and Evans, S. (2016) Press Start and Press On – Navigating Postgraduate Research in Game Studies. In: 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 Aug 2016,

Barr, M. (2014) Authentic tasks for revision [poster]. In: HEA STEM Annual Learning and Teaching Conference 2014, Edinburgh, UK, 30 Apr - 01 May 2014,

Barr, M. (2013) Can playing video games help develop graduate attributes? In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Barr, M. (2013) Video game wikis and collaborative learning. In: Social Media Knowledge Exchange Conference, Cambridge, UK, 2-3 Jul 2013,

Barr, M. (2013) Video games in higher education. In: 6th Annual University of Glasgow Learning and Teaching Conference, Glasgow, UK, 19 Apr 2013,

Compton, A., Barr, M., and Anderson, I. (2011) An introduction to the Mapping Sculpture research programme, database and mobile interface. In: Mapping Materials and Makers: Sculpture in Britain and Ireland 1851-1951, London, UK, 25-26th February 2011,

Barr, M. (2011) Providing technical support during research projects. In: Managing Performance Data and Documentation, Glasgow, UK, 17 Feb 2011,

Aitken, B., Barr, M., Lindley, A., and Ross, S. (2010) Developing infrastructural software for preservation: reflections of lessons learned developing the Planets Testbed. In: 7th International Conference on Preservation of Digital Objects (IPRES 2010), Vienna, Austria, 19-24 Sept 2010,

McHugh, A., Konstantelos, L., and Barr, M. (2010) Reflections on preserving the state of new media art. In: Archiving 2010, Den Haag, Netherlands, 1-4 Jun 2010,

Barr, M. (2008) Testbed – a walk‐through. In: Digital Preservation Planning: Principles, Examples and the Future with Planets, British Library Conference Centre, London, 29 Jul 2008, (Unpublished)

Key Findings

McCutcheon, V., Barr, M., and McHugh, A. Engage Project: Key Findings. [Key Findings]

This list was generated on Sat Apr 29 17:43:34 2017 BST.