Mr Matthew Barr
- Lecturer (Humanities Advanced Technology and Information Institute)
- Game Studies
- Game-based Learning
- Video Game Culture
ESRC (Impact Acceleration): Game Think 2.0
RCUK Digital Economy/Communities and Culture Network+: Games for Communication
AHRC Social Media Knowledge Exchange Scholarship, University of Cambridge Digital Humanities Network (CDHN) and the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH): WikiGeeks - Gaming and Collaborative Learning
New Initiatives Fund, University of Glasgow: Video Games & Learning Symposium
The William Lind Foundation: Scotland's Video Game Industry
New Initiatives Fund, University of Glasgow: Press Start journal launch
I have also secured a number of smaller grants to support my research, including a College of Arts Graduate School Research Support Award and School of Humanities Research Incentivisation Funding.
I am interested in supervising or co-supervising undergraduate or postgraduate student projects and dissertations that align with my own research interests, especially those relating to game studies.
Current PhD students:
- Heidi Rautalahti - Gaming as Implicit Religion and Moral Choice in Open-ended Game Narratives (University of Helsinki)
- Alicia Copeland - Using Words to Create Worlds The Usage of Language in the Forgotten Realms Roleplaying Games (School of Critical Studies)
Current MPhil students:
- Kieran Wilson - Video Games and Narrative Theory (School of Critical Studies)
Current MRes students:
- Joseph McMillan - The experience of non-heterosexual game developers (School of Social and Political Sciences)
I have previously supervised many Information Management & Preservation (MSc) and Information Technology (MSc) projects, mostly relating to game studies and the preservation of games in particular, including a DPC award-winning survey of game preservation practice in the UK.
I also supervise a range of undergraduate dissertations on our Digital Media & Information Studies programme, mostly related to the study of video games, and have helped supervise projects in other Schools including Psychology and Critical Studies.
- University Teaching Excellence Award 2015/16
- College of Arts Teaching Excellence Award 2015/16
- Introduction to Video Game Studies (convenor)
- Also contribute teaching to Level 1 and 2 Digital Media & Information Studies
- Previously convened Multimedia Analysis and Design and the MSc IT course, Multimedia Systems
- Vice Chair of DiGRA UK
- Founding Editor of Press Start
- Fellow of the Higher Education Academy
- Member of the British Computer Society
- Member of DiGRA
- Member of IGDA
- Member of ECREA
- Expert Evaluator and Monitor for EC Horizon 2020
- STEM Ambassador (Video Games) for UKIE/STEMNET
- Adviser of Studies 2014-15
- College of Arts Library Committee
- College of Arts Ethics Committee
- Elected Member of Senate
- School of Humanities Athena SWAN Self-Assessment Team
- Program Committee Member for Foundations of Digital Games (FDG) 2015
- Program Committee Member for DiGRA/FDG 2016
Previously acted as reviewer for the Economic and Social Research Council (ESRC), Games and Culture, the Journal of Gaming & Virtual Worlds, the Journal of Virtual Worlds Research, the International Journal of Digital Curation, the ICA Game Studies Interest Group, Computers and the History of Art (CHArt), the Higher Education Academy, and Computers in Human Behavior.
- Share Radio, 31st January, 2017. Share Radio Afternoon (on the history of Namco and Pac-man).
- Share Radio, 15th June, 2016. Morning Money (on the Electronic Entertainment Expo (E3)).
- Radio EduTALK, 15th March, 2016 (on my research in game-based learning, the HATII Game Studies course and the Press Start journal).
- La Liberté, 7th March, 2016. L’Ecosse, eldorado du jeu vidéo (on the success of the Scottish games industry).
- Share Radio, 25th February, 2016. Morning Money (on the future of the video games industry and VR).
- Huffington Post, 9th February, 2016. The Division And Destiny Aren't Just Video Games - They're The Future Of Social Networks (on the positive outcomes associated with playing online video games).
- Share Radio, 20th January, 2016. Morning Money (on the growth of the mobile games market).
- Daily Record, 5th November, 2015. 20 years of PlayStation: Industry experts and gamers pick their favourite games to mark occasion (on thatgamecompany's Journey).
- Epoch Times, 4th April, 2014. Why New Yorkers Crave ‘Candy Crush’.